gulp任务如何传参数

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  • Post category:其他




方式1

通过装饰器模式

// CocosCreator构建
function publish(platform) {
	return () => {
		const env = tools.getEnv();
		var configName;	// 配置文件名字
		var subDest;
		switch (platform) {
			case 'android':
				configName = 'publish_android.json';
				subDest = 'build/jsb-default';
				break;				
			case 'ios':
				configName = 'publish_ios.json';
				subDest = 'build/jsb-default';
				break;
			case 'web':
				configName = 'publish_web.json';
				subDest = 'build';
				break;
			case 'win32':
				configName = 'publish_win32.json';
				subDest = 'build/jsb-default';
				break;		 
		}
		const configPath = path.join(__dirname, configName); // 构建配置文件路径
		const buildPath = path.join(env.SLOT249, 'build');
		const dest = path.join(env.SLOT249, subDest);
		const project = env.SLOT249;
	  	const cmd = `"${env.COCOSCREATOR_EXE}" --path ${env.SLOT249} --build "configPath=${configPath};buildPath=${buildPath};dest=${dest};project=${project}"`;  	
	  	return exec(cmd);
	}
}

gulp.task('publish-android', gulp.series(publish('android')));
gulp.task('publish-ios', gulp.series(publish('ios')));
gulp.task('publish-web', gulp.series(publish('web')));
gulp.task('publish-win32', gulp.series(publish('win32')));



方式2

通过控制台传参数方式

const minimist = require('minimist');

var knownOptions = {    
    default: { 
    	host: 'aliyun',
    }
};

var options = minimist(process.argv.slice(2), knownOptions);

// 创建应用程序配置文件
// 控制台参数--host,用来标志配置文件是什么环境
function createAppCfg(cb) {	
	const host = options.host;
	const env = tools.getEnv();
	const cfg = tools.getAppCfg(host);
	if (!cfg) {
		cb(new Error(`在slotconfig.json文件中没有找到配置,${options.host}`));
		return;
	}
	console.log(cfg);
  	const saveUrl = path.join(env.SLOT249, '/build/jsb-default/assets/main/slotconfig.json');
  	const content = JSON.stringify(cfg);  	
  	fs.writeFileSync(saveUrl, content);  	
	cb();
}
gulp.task('t2', gulp.series(createAppCfg));

## 控制台执行
gulp t2 --host amazon



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