using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using System.IO;
using System.Xml;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using System.IO;
using System.Xml;
public class AssetCheckerManager : MonoBehaviour {
#region 变量声明
#region 单例
private static AssetCheckerManager instance;
public static AssetCheckerManager Instance
{
get
{
if (instance == null)
{
instance = new GameObject(“AssetCheckerManager”).AddComponent<AssetCheckerManager>();
}
return instance;
}
}
#endregion
/// <summary>
/// 是否进行资源检测
/// </summary>
public bool checkAssetBundle = false; <
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