绘图程序android,Android使用Bitmap绘图

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可以通过新建 Bitmap 对象并在其上使用 Canvas 绘图的方式创建图像。

实例 BitmapDrawDemo 演示了 Canvas 使用 Bitmap 对象绘图的过程。该实例绘制的内容与《Android使用自定义View绘图实例》教程中绘制的内容完全相同,只不过不是直接绘制在 View 上,而是绘制在一个 Bitmap 对象上,绘制完成后,将 Bitmap 图像显示到视图上,其运行效果如图 1 所示。

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图 1  Bitmap 对象的绘图效果

该视图显示的是一幅 Bitmap 图像。实例 BitmapDrawDemo 的主 Activity 为 BitmapDraw-DemoActivity,其代码如下:

import java.io.ByteArrayOutputStream; import android.app.Activity; import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.graphics.Path; import android.graphics.RectF; import android.os.Bundle; import android.view.View; public class BitmapDrawDemoActivity extends Activity { private static final int WIDTH = 320; private static final int HEIGHT = 480; private static final int STRIDE = 64; // must be>=WIDTH /** * Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(new MyBitmapView(this)); } private static Bitmap codec(Bitmap src, Bitmap.CompressFormat format, int quality) { ByteArrayOutputStream os = new ByteArrayOutputStream(); src.compress(format, quality, os); byte[] array = os.toByteArray(); return BitmapFactory.decodeByteArray(array, 0, array.length); } private static class MyBitmapView extends View { private Bitmap myBitmap; private float[] mPts; private static final float SIZE = 300; private static final int SEGS = 32; private static final int X = 0; private static final int Y = 1; @Override protected void onDraw(Canvas canvas) { // TODO Auto-generated method stub super.onDraw(canvas); canvas.drawBitmap(myBitmap, 0, 0, null); } public MyBitmapView(Context context) { super(context); // TODO Auto-generated constructor stub buildPoints(); myBitmap = Bitmap.createBitmap(WIDTH, HEIGHT, Bitmap.Config.ARGB_8888); Canvas canvas = new Canvas(myBitmap); //使用Canvas绘图 //画布移动到(10,10)位置 canvas.translate(10, 10); //画布使用白色填充 canvas.drawColor(Color.WHITE); //创建红色画笔,使用带像素宽度,绘制直线 Paint paint = new Paint(); paint.setColor(Color.RED); paint.setStrokeWidth(0); canvas.drawLines(mPts, paint); //创建蓝色画笔,宽度为 3,绘制相关点 paint.setColor(Color.BLUE); paint.setStrokeWidth(3); canvas.drawPoints(mPts, paint); //创建 Path,并沿着 path 显示文字信息 RectF rect = new RectF(10, 300, 290, 370); Path path = new Path(); path.addArc(rect, -180, 180); paint.setTextSize(18); paint.setColor(Color.BLUE); canvas.drawTextOnPath(“在Bitmap中使用Canvas对象绘图”, path, 0, 0, paint); myBitmap = codec(myBitmap, Bitmap.CompressFormat.JPEG, 80); } private void buildPoints() { //生成一系列的点 final int ptCount = (SEGS + 1) * 2; mPts = new float[ptCount * 2]; float value = 0; final float delta = SIZE / SEGS; for (int i = 0; i <= SEGS; i++) { mPts[i * 4 + X] = SIZE – value; mPts[i * 4 + Y] = 0; mPts[i * 4 + X + 2] = 0; mPts[i * 4 + Y + 2] = value; value += delta; } } } }

该实例新建了一个名为 MyBitmapView 的 View 组件,在该组件的构造方法中创建了一个名为 myBitmap 的 Bitmap 对象,在该对象上新建了 Canvas 对象并绘制了图像。

绘制完成后,通过 MyBitmapView 组件的 onDraw() 方法将 myBitmap 绘制到该 View 上,最后通过 BitmapDrawDemoActivity 将 MyBitmapView 显示到视图上。