unity 计时器

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  • Post category:其他


using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class JiShi : MonoBehaviour
{
    private float timer = 0f;
    private int h = 10;
    private int m = 0;
    private int s = 0;
    private string timeStr = string.Empty;
    void Update()
    {
        timer += Time.deltaTime;
        if (timer >= 1f) { s++; timer = 0; }
        if (s >= 60) { m++; s = 0; }
        if (m >= 60) { h++; m = 0; }
        if (h >= 99) { h = 0; }
        Debug.Log(string.Format("{0:D2}:{1:D2}:{2:D2}", h, m, s));
    }
    void OnGUI()
    {
        timeStr = string.Format("{0:D2}:{1:D2}:{2:D2}", h, m, s);
        GUI.Label(new Rect(10, 10, 100, 200), timeStr);
    }
}