头文件加速

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#pragma GCC diagnostic error "-std=c++11"

#pragma GCC target("avx")

#pragma GCC optimize(3)

#pragma GCC optimize("Ofast")

#pragma GCC optimize("inline")

#pragma GCC optimize("-fgcse")

#pragma GCC optimize("-fgcse-lm")

#pragma GCC optimize("-fipa-sra")

#pragma GCC optimize("-ftree-pre")

#pragma GCC optimize("-ftree-vrp")

#pragma GCC optimize("-fpeephole2")

#pragma GCC optimize("-ffast-math")

#pragma GCC optimize("-fsched-spec")

#pragma GCC optimize("unroll-loops")

#pragma GCC optimize("-falign-jumps")

#pragma GCC optimize("-falign-loops")

#pragma GCC optimize("-falign-labels")

#pragma GCC optimize("-fdevirtualize")

#pragma GCC optimize("-fcaller-saves")

#pragma GCC optimize("-fcrossjumping")

#pragma GCC optimize("-fthread-jumps")

#pragma GCC optimize("-funroll-loops")

#pragma GCC optimize("-fwhole-program")

#pragma GCC optimize("-freorder-blocks")

#pragma GCC optimize("-fschedule-insns")

#pragma GCC optimize("inline-functions")

#pragma GCC optimize("-ftree-tail-merge")

#pragma GCC optimize("-fschedule-insns2")

#pragma GCC optimize("-fstrict-aliasing")

#pragma GCC optimize("-fstrict-overflow")

#pragma GCC optimize("-falign-functions")

#pragma GCC optimize("-fcse-skip-blocks")

#pragma GCC optimize("-fcse-follow-jumps")

#pragma GCC optimize("-fsched-interblock")

#pragma GCC optimize("-fpartial-inlining")

#pragma GCC optimize("no-stack-protector")

#pragma GCC optimize("-freorder-functions")

#pragma GCC optimize("-findirect-inlining")

#pragma GCC optimize("-fhoist-adjacent-loads")

#pragma GCC optimize("-frerun-cse-after-loop")

#pragma GCC optimize("inline-small-functions")

#pragma GCC optimize("-finline-small-functions")

#pragma GCC optimize("-ftree-switch-conversion")

#pragma GCC optimize("-foptimize-sibling-calls")

#pragma GCC optimize("-fexpensive-optimizations")

#pragma GCC optimize("-funsafe-loop-optimizations")

#pragma GCC optimize("inline-functions-called-once")

#pragma GCC optimize("-fdelete-null-pointer-checks")

#pragma GCC optimize(3)

#include<set>

#include<map>

#include<queue>

#include<stack>

#include<cmath>

#include<cstdio>

#include<time.h>

#include<vector>

#include<cstring>

#include<stdlib.h>

#include<iostream>

#include<algorithm>



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