Android未捕获异常监控原理

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  • Post category:其他




背景

  • 本文仅探讨java层的未捕获异常的监控
  • 为什么我们自己的异常捕获总是比 Bugly 收到的信息少?



Android未捕获异常的监控与收集



Java层未捕获异常监控的基本实现

先看看Java层未捕获异常监控的运行过程:

public class MyUncaughtExceptionHandler implements UncaughtExceptionHandler {
	private static UncaughtExceptionHandler oriHandler;
	private static volatile boolean disable = false;

	public static void disable() {
		disable = true;
	}

	public static void register() {
		if (!disable) {
		    // 1.保存原有的UncaughtExceptionHandler实例
			oriHandler = Thread.getDefaultUncaughtExceptionHandler();
			// 2.设置自定义的UncaughtExceptionHandler实例,替代原有的
			Thread.setDefaultUncaughtExceptionHandler(new MyUncaughtExceptionHandler());
		}
	}

	private MyUncaughtExceptionHandler() {}

	public void uncaughtException(Thread thread, Throwable ex) {
		// 3.收到未捕获异常时,进行相应的业务处理
		handleCrash(ex);
		// 4.将异常信息继续丢回给原有的UncaughtExceptionHandler
		if (oriHandler != null) {
			oriHandler.uncaughtException(thread, ex);
		}
	}
}

提问:有没有可能某些第三方SDK甚至应用自己私吞异常,不向下传递?

对于这个猜测的证伪,需要从源码层面分析,下面来看看。



Framework 对未捕获异常的处理流程分析

应用启动流程中会执行到 RumtimeInit.commonInit() 中:

// RuntimeInit.java
protected static final void commonInit() {
    if (DEBUG) Slog.d(TAG, "Entered RuntimeInit!");

    /*
     * set handlers; these apply to all threads in the VM. Apps can replace
     * the default handler, but not the pre handler.
     */
    // LoggingHandler 与 KillApplicationHandler 都是 UncaughtExceptionHandler 的实现类
    // UncaughtExceptionPreHandler 无法被应用替换,只有系统能用
    LoggingHandler loggingHandler = new LoggingHandler();
    RuntimeHooks.setUncaughtExceptionPreHandler(loggingHandler);
    // defaultUncaughtExceptionHandler 是可以被应用替换掉的
    Thread.setDefaultUncaughtExceptionHandler(new KillApplicationHandler(loggingHandler));
    ...
}

可见,系统在应用启动时,同时注册了 LoggingHandler 与 KillApplicationHandler 两个 UncaughtExceptionHandler 的实现类,用于监听未捕获异常。为什么这么做呢,我们分别分析两个实现类的流程:

先分析 RuntimeHooks.setUncaughtExceptionPreHandler(loggingHandler) :

// RuntimeHooks.java
public static void setUncaughtExceptionPreHandler(
        Thread.UncaughtExceptionHandler uncaughtExceptionHandler) {
        // 直接调用Thread.setUncaughtExceptionPreHandler()
    Thread.setUncaughtExceptionPreHandler(uncaughtExceptionHandler);
}
// Thread.java
// Thread 同时提供了UncaughtExceptionPreHandler的set/get方法
public static void setUncaughtExceptionPreHandler(UncaughtExceptionHandler eh) {
    uncaughtExceptionPreHandler = eh;
}

// getUncaughtExceptionPreHandler() 方法会被 Thread.dispatchUncaughtException(Throwable e) 调用
public static UncaughtExceptionHandler getUncaughtExceptionPreHandler() {
    return uncaughtExceptionPreHandler;
}

// 分发异常
public final void dispatchUncaughtException(Throwable e) {
    // BEGIN Android-added: uncaughtExceptionPreHandler for use by platform.
    // 分发给 UncaughtExceptionPreHandler
    Thread.UncaughtExceptionHandler initialUeh =
            Thread.getUncaughtExceptionPreHandler();
    if (initialUeh != null) {
        try {
            initialUeh.uncaughtException(this, e);
        } catch (RuntimeException | Error ignored) {
            // Throwables thrown by the initial handler are ignored
        }
    }
    // END Android-added: uncaughtExceptionPreHandler for use by platform.
    // 分发给 UncaughtExceptionHandler(就是应用可以自行注册的UEH)
    getUncaughtExceptionHandler().uncaughtException(this, e);
}

可见,系统会将未捕获异常同时分发给 uncaughtExceptionPreHandler 和 UncaughtExceptionHandler。所以,接下来就要弄明白这两个 UEH 各自做了什么,先看 LoggingHandler :

// RuntimeInit.java
// LoggingHandler 是 RuntimeInit 的内部类
private static class LoggingHandler implements Thread.UncaughtExceptionHandler {
    public volatile boolean mTriggered = false;

    @Override
    public void uncaughtException(Thread t, Throwable e) {
        mTriggered = true;

        // Don't re-enter if KillApplicationHandler has already run
        if (mCrashing) return;

        // mApplicationObject is null for non-zygote java programs (e.g. "am")
        // There are also apps running with the system UID. We don't want the
        // first clause in either of these two cases, only for system_server.
        if (mApplicationObject == null && (Process.SYSTEM_UID == Process.myUid())) {
            Clog_e(TAG, "*** FATAL EXCEPTION IN SYSTEM PROCESS: " + t.getName(), e);
        } else {
            // 大部分情况都会走到这里
            logUncaught(t.getName(), ActivityThread.currentProcessName(), Process.myPid(), e);
        }
    }
}

public static void logUncaught(String threadName, String processName, int pid, Throwable e) {
    // 生成一段msg
    StringBuilder message = new StringBuilder();
    // The "FATAL EXCEPTION" string is still used on Android even though
    // apps can set a custom UncaughtExceptionHandler that renders uncaught
    // exceptions non-fatal.
    message.append("FATAL EXCEPTION: ").append(threadName).append("\n");
    if (processName != null) {
        message.append("Process: ").append(processName).append(", ");
    }
    message.append("PID: ").append(pid);
    // 打印
    Clog_e(TAG, message.toString(), e);
}

private static int Clog_e(String tag, String msg, Throwable tr) {
    return Log.printlns(Log.LOG_ID_CRASH, Log.ERROR, tag, msg, tr);
}

可见,LoggingHandler 在收到异常回调时,仅仅做了一些系统打印操作。那么,KillApplicationHandler 呢?

// RuntimeInit.java
// KillApplicationHandler 是 RuntimeInit 的内部类
/**
 * Handle application death from an uncaught exception.  The framework
 * catches these for the main threads, so this should only matter for
 * threads created by applications. Before this method runs, the given
 * instance of {@link LoggingHandler} should already have logged details
 * (and if not it is run first).
 */
private static class KillApplicationHandler implements Thread.UncaughtExceptionHandler {
    // 持有 pre-handler(LoggingHandler)的引用,作用是确保 LoggingHandler.uncaughtException() 被触发
    private final LoggingHandler mLoggingHandler;

    public KillApplicationHandler(LoggingHandler loggingHandler) {
        this.mLoggingHandler = Objects.requireNonNull(loggingHandler);
    }

    @Override
    public void uncaughtException(Thread t, Throwable e) {
        try {
            // 确保 LoggingHandler.uncaughtException() 被触发
            ensureLogging(t, e);

            // Don't re-enter -- avoid infinite loops if crash-reporting crashes.
            if (mCrashing) return;
            mCrashing = true;

            /*
             * 如果正在使用 profiler 跟踪代码,就应该停止 profiling,否则杀死应用进程时会导致 
             * profiler 的内存数据丢失,而正确的 stopProfiling,可以保证用户能通过 profiler 跟踪crash
             */
            // Try to end profiling. If a profiler is running at this point, and we kill the
            // process (below), the in-memory buffer will be lost. So try to stop, which will
            // flush the buffer. (This makes method trace profiling useful to debug crashes.)
            if (ActivityThread.currentActivityThread() != null) {
                // 如果应用的UEH拦截了异常,不传回给系统,主要有影响的其实就是这里
                ActivityThread.currentActivityThread().stopProfiling();
            }

            // 弹出崩溃提示框
            // Bring up crash dialog, wait for it to be dismissed
            ActivityManager.getService().handleApplicationCrash(
                    mApplicationObject, new ApplicationErrorReport.ParcelableCrashInfo(e));
        } catch (Throwable t2) {
            if (t2 instanceof DeadObjectException) {
                // System process is dead; ignore
            } else {
                try {
                    Clog_e(TAG, "Error reporting crash", t2);
                } catch (Throwable t3) {
                    // Even Clog_e() fails!  Oh well.
                }
            }
        } finally {
            // 最终结束进程
            // Try everything to make sure this process goes away.
            Process.killProcess(Process.myPid());
            System.exit(10);
        }
    }

    /**
     * Ensures that the logging handler has been triggered.
     *
     * See b/73380984. This reinstates the pre-O behavior of
     *
     *   {@code thread.getUncaughtExceptionHandler().uncaughtException(thread, e);}
     *
     * logging the exception (in addition to killing the app). This behavior
     * was never documented / guaranteed but helps in diagnostics of apps
     * using the pattern.
     *
     * If this KillApplicationHandler is invoked the "regular" way (by
     * {@link Thread#dispatchUncaughtException(Throwable)
     * Thread.dispatchUncaughtException} in case of an uncaught exception)
     * then the pre-handler (expected to be {@link #mLoggingHandler}) will already
     * have run. Otherwise, we manually invoke it here.
     */
    private void ensureLogging(Thread t, Throwable e) {
        if (!mLoggingHandler.mTriggered) {
            try {
                mLoggingHandler.uncaughtException(t, e);
            } catch (Throwable loggingThrowable) {
                // Ignored.
            }
        }
    }
}

最后,让我们再多看一眼 ActivityThread.currentActivityThread().stopProfiling() ,确认一下它到底是不是如推测的那样,是控制 Profiler 的:

// ActivityThread.java
/**
 * Public entrypoint to stop profiling. This is required to end profiling when the app crashes,
 * so that profiler data won't be lost.
 *
 * @hide
 */
public void stopProfiling() {
    if (mProfiler != null) {
        mProfiler.stopProfiling();
    }
}

// Profiler 是 ActivityThread 的内部类
static final class Profiler {
    ...
    public void stopProfiling() {
        if (profiling) {
            profiling = false;
            // traceview 等工具做代码跟踪时,都会用到的方法
            Debug.stopMethodTracing();
            if (profileFd != null) {
                try {
                    profileFd.close();
                } catch (IOException e) {
                }
            }
            profileFd = null;
            profileFile = null;
        }
    }
}

至此,Framework 处理未捕获异常的完整流程就分析完了。



最后做个总结
  • 系统会同时注册两个 UncaughtExceptionHandler 实例:LoggingHandler 和 KillApplicationHandler
LoggingHandler KillApplicationHandler
注册为 pre-handler handler
可替换 仅可被系统使用,不能被替换 可被应用替换
作用 在 Logcat 中输出崩溃日志 1.确保 LoggingHandler 被触发

2.停止 Profiler(如果正在 profiling 的话)

3.弹出崩溃提示框

4.结束进程



完整的未捕获异常处理流程

在这里插入图片描述



回到最初的“猜测”

基于以上分析,

文初的“猜测”基本上不存在可能性

,原因如下:

  • 异常的传递是

    必须

    的,最终要传回给系统进行处理,如果私吞,应用会停留在前台,但无法响应任何操作,这不符合大部分产品的设计理念

当然,你可以私吞异常,并且自行杀死进程,以避免应用停留前台,如下操作:

	public void uncaughtException(Thread thread, Throwable ex) {
		handleCrash(ex);
		System.exit(10);
		// 不往下传递异常信息
//		if (oriHandler != null) {
//			oriHandler.uncaughtException(thread, ex);
//		}
	}

但作为sdk,私吞异常还会导致应用自己的UEH也捕获不到异常,会被应用投诉,得不偿失!而作为应用,如此操作会导致无法使用第三方异常监控工具,也会导致 profiler 失效,影响自己内部调试。

所以说,私吞异常是一个损人不利己的行为,甚至是害人害己。



更可靠的推测


崩溃处理流程中的一切异步操作,均有失败的风险



新的优化方向:异步 → 同步

  • 上传失败:数据安全,下次启动时会上传
  • 缓存DB失败:

    数据丢失

    ,本次/下次均不会上传

因此,

至少要将“缓存DB”改为同步操作,才能保证缓存成功

问题:uncaughtException()是在主线程触发的,而我们禁止主线程I/O?



Bugly 源码分析

  • crashreport:4.1.9

反编译bugly,验证其异常系统的核心实现:

// com.tencent.bugly.proguard.av.java
/**
 * 注册监控
 */
public final synchronized void registerUeh() {
    if (this.j >= 10) {
        BuglyLog.a("java crash handler over %d, no need set.", new Object[]{Integer.valueOf(10)});
        return;
    }
    this.enable = true;
    Thread.UncaughtExceptionHandler uncaughtExceptionHandler;
    if ((uncaughtExceptionHandler = Thread.getDefaultUncaughtExceptionHandler()) != null) {
        String str1 = getClass().getName();
        String str2 = uncaughtExceptionHandler.getClass().getName();
        // 注册过的Bugly监控不再注册,避免重复注册
        if (str1.equals(str2)) {
            return;
        }
        // 当前的UEH是系统默认的,缓存起来(系统默认的在高版本中是RuntimeInit$KillApplicationHandler,bugly未做适配)
        if ("com.android.internal.os.RuntimeInit$UncaughtHandler".equals(uncaughtExceptionHandler.getClass().getName())) {
            BuglyLog.a("backup system java handler: %s", new Object[]{uncaughtExceptionHandler.toString()});
            this.sysDefUeh = uncaughtExceptionHandler;
            this.custUeh = uncaughtExceptionHandler;
        } else {
            // 当前的UEH是应用自定义的
            BuglyLog.a("backup java handler: %s", new Object[]{uncaughtExceptionHandler.toString()});
            this.custUeh = uncaughtExceptionHandler;
        }
    }
    // 设置Bugly的UEH实例,替代原有的
    Thread.setDefaultUncaughtExceptionHandler(this);
    this.j++;
    BuglyLog.a("registered java monitor: %s", new Object[]{toString()});
}
// com.tencent.bugly.proguard.av.java
public final void uncaughtException(Thread paramThread, Throwable paramThrowable) {
    synchronized (i) {
        handleException(paramThread, paramThrowable, true, null, null, this.d.Q);
        return;
    }
}

/**
 * 异常处理
 *
 * @param paramThread
 * @param paramThrowable
 * @param uncaughtException
 * @param paramString
 * @param paramArrayOfbyte
 * @param paramBoolean2
 */
public final void handleException(Thread paramThread, Throwable paramThrowable, boolean uncaughtException, String paramString, byte[] paramArrayOfbyte, boolean paramBoolean2) {
    // uncaughtException = true
    if (uncaughtException) {
        BuglyLog.e("Java Crash Happen cause by %s(%d)", new Object[]{paramThread.getName(), Long.valueOf(paramThread.getId())});
        // 已处理过
        if (isHandled(paramThread)) {
            BuglyLog.a("this class has handled this exception", new Object[0]);
            // 有系统默认的UEH,交给系统处理
            if (this.sysDefUeh != null) {
                BuglyLog.a("call system handler", new Object[0]);
                this.sysDefUeh.uncaughtException(paramThread, paramThrowable);
            } else {
                // 自行结束进程
                exit();
            }
        }
    } else {
        BuglyLog.e("Java Catch Happen", new Object[0]);
    }
    // 核心处理
    try {
        // 监控被禁用,结束
        if (!this.enable) {
            BuglyLog.c("Java crash handler is disable. Just return.", new Object[0]);
            return;
        }
        // 没有设置StrategyBean
        if (!this.c.b()) {
            BuglyLog.d("no remote but still store!", new Object[0]);
        }
        // crash report被禁用,且设置了StrategyBean,则本地打印crash日志,结束
        if (!this.c.getStrategy().enableCrashReport && this.c.b()) {
            BuglyLog.e("crash report was closed by remote , will not upload to Bugly , print local for helpful!", new Object[0]);
            as.printLocal(uncaughtException ? "JAVA_CRASH" : "JAVA_CATCH", ap.a(), this.d.d, paramThread.getName(), ap.a(paramThrowable), null);
            return;
        }
        CrashDetailBean crashDetailBean;
        // 打包crash数据,生成CrashDetailBean,如果失败就退出
        if ((crashDetailBean = makeCrashDetailBean(paramThread, paramThrowable, uncaughtException, paramString, paramArrayOfbyte, paramBoolean2)) == null) {
            BuglyLog.e("pkg crash datas fail!", new Object[0]);
            return;
        }
        as.printLocal(uncaughtException ? "JAVA_CRASH" : "JAVA_CATCH", ap.a(), this.d.d, paramThread.getName(), ap.a(paramThrowable), crashDetailBean);
        // 保存到本地数据库,并返回操作结果(推断如果失败,不再执行上传)
        if (!this.b.saveDb(crashDetailBean, uncaughtException)) {
            // 根据BuglyStrategy的设置,决定是否要立即上传
            this.b.uploadOnNecessary(crashDetailBean, uncaughtException);
        }
        if (uncaughtException) {
            // 内部只是一个日志打印的逻辑
            this.b.a(crashDetailBean);
        }
    } catch (Throwable throwable) {
        if (!BuglyLog.a((Throwable) (paramString = null))) {
            paramString.printStackTrace();
        }
    } finally {
        // uncaughtException = true
        if (uncaughtException) {
            // 有应用自定义的UEH,且 它没有在处理当前异常,就传给它处理
            if (this.custUeh != null && targetUehNotHandling(this.custUeh)) {
                BuglyLog.e("sys default last handle start!", new Object[0]);
                this.custUeh.uncaughtException(paramThread, paramThrowable);
                BuglyLog.e("sys default last handle end!", new Object[0]);
            // 没有自定义的,但有系统默认的UEH,就传给系统处理
            } else if (this.sysDefUeh != null) {
                BuglyLog.e("system handle start!", new Object[0]);
                this.sysDefUeh.uncaughtException(paramThread, paramThrowable);
                BuglyLog.e("system handle end!", new Object[0]);
            // 都没有,就自行结束进程
            } else {
                BuglyLog.e("crashreport last handle start!", new Object[0]);
                exit();
                BuglyLog.e("crashreport last handle end!", new Object[0]);
            }
        }
    }
}


bugly的实现完全符合标准流程,同时通过测试其执行日志,与上述代码中的日志输出也完全一致,Bugly 确实不会私吞异常



Bugly未捕获异常处理流程

在这里插入图片描述



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