一、导入相关需要的包
import math
import numpy as np
import gym
from gym import spaces
from gym.utils import seeding
二、定义MountainCarEnv类,并且继承gym的env环境,在类中分别定义方法
1、初始参数方法
def __init__(self, goal_velocity = 0):
self.min_position = -1.2 # 最小位置点
self.max_position = 0.6 # 最大位置点
self.max_speed = 0.07 # 小车的最大速度
self.goal_position = 0.5 # 小车需要达到的目标位置
self.goal_velocity = goal_velocity # 小车的目标速度
self.force=0.001 # 小车受力(应该是摩擦力)
self.gravity=0.0025 # 小车受到的重力
self.low = np.array([self.min_position, -self.max_speed], dtype=np.float32) #小车的最小位置点和最小速度
self.high = np.array([self.max_position, self.max_speed], dtype=np.float32) # 小车的最大位置点和最大速度
self.viewer = None # 是否选择可视化,这个暂且默认为None
self.action_space = spaces.Discrete(3) # 小车的动作空间,三个动作空间,加速、减速、不变
self.observation_space = spaces.Box(self.low, self.high, dtype=np.float32) # 小车的状态空间,这个是继承了gym环境里面sapces的Box环境,只需要设置最大值和最小值,Box就可以给出状态空间,我看了Box环境,返回时二维的数组,应该是速度和位置的两个变量
self.seed() # 随机种子设置
2、定义初始化随机种子的方法
def seed(self, seed=None):
self.np_random, seed = seeding.np_random(seed)
return [seed]
3、step方法。此方法在这个环境中很关键,主要是agent和环境interaction的方法
def step(self, action):
assert self.action_space.contains(action), "%r (%s) invalid" % (action, type(action)) #声明动作空间已经包含输入的action参数
position, velocity = self.state #将状态赋值给位置和速度
velocity += (action-1)*self.force + math.cos(3*position)*(-self.gravity) # 计算速度的变化
velocity = np.clip(velocity, -self.max_speed, self.max_speed) # 计算速度的变化
position += velocity # 计算位置的变化
position = np.clip(position, self.min_position, self.max_position) # 计算位置的变化
if (position==self.min_position and velocity<0): velocity = 0 #如果位置和速度小于设定范围,更改速度
done = bool(position >= self.goal_position and velocity >= self.goal_velocity) # 当速度和位置达到目标的速度并且也达到目标位置,就赋值done为真True
reward = -1.0
self.state = (position, velocity) #此时将速度和位置赋值给状态
return np.array(self.state), reward, done, {} #返回状态、奖励、和done
4、reset函数
def reset(self):
self.state = np.array([self.np_random.uniform(low=-0.6, high=-0.4), 0]) #初始化时随机给定state,在low和high之间给随机赋值
return np.array(self.state) # 返回state
5、关于图像显示的函数
图像显示的函数和强化学习关系不是很大,就不细讲了。
def _height(self, xs):
return np.sin(3 * xs)*.45+.55
def render(self, mode='human'):
screen_width = 600
screen_height = 400
world_width = self.max_position - self.min_position
scale = screen_width/world_width
carwidth=40
carheight=20
if self.viewer is None:
from gym.envs.classic_control import rendering
self.viewer = rendering.Viewer(screen_width, screen_height)
xs = np.linspace(self.min_position, self.max_position, 100)
ys = self._height(xs)
xys = list(zip((xs-self.min_position)*scale, ys*scale))
self.track = rendering.make_polyline(xys)
self.track.set_linewidth(4)
self.viewer.add_geom(self.track)
clearance = 10
l,r,t,b = -carwidth/2, carwidth/2, carheight, 0
car = rendering.FilledPolygon([(l,b), (l,t), (r,t), (r,b)])
car.add_attr(rendering.Transform(translation=(0, clearance)))
self.cartrans = rendering.Transform()
car.add_attr(self.cartrans)
self.viewer.add_geom(car)
frontwheel = rendering.make_circle(carheight/2.5)
frontwheel.set_color(.5, .5, .5)
frontwheel.add_attr(rendering.Transform(translation=(carwidth/4,clearance)))
frontwheel.add_attr(self.cartrans)
self.viewer.add_geom(frontwheel)
backwheel = rendering.make_circle(carheight/2.5)
backwheel.add_attr(rendering.Transform(translation=(-carwidth/4,clearance)))
backwheel.add_attr(self.cartrans)
backwheel.set_color(.5, .5, .5)
self.viewer.add_geom(backwheel)
flagx = (self.goal_position-self.min_position)*scale
flagy1 = self._height(self.goal_position)*scale
flagy2 = flagy1 + 50
flagpole = rendering.Line((flagx, flagy1), (flagx, flagy2))
self.viewer.add_geom(flagpole)
flag = rendering.FilledPolygon([(flagx, flagy2), (flagx, flagy2-10), (flagx+25, flagy2-5)])
flag.set_color(.8,.8,0)
self.viewer.add_geom(flag)
pos = self.state[0]
self.cartrans.set_translation((pos-self.min_position)*scale, self._height(pos)*scale)
self.cartrans.set_rotation(math.cos(3 * pos))
return self.viewer.render(return_rgb_array = mode=='rgb_array')
def get_keys_to_action(self):
return {():1,(276,):0,(275,):2,(275,276):1} #control with left and right arrow keys
def close(self):
if self.viewer:
self.viewer.close()
self.viewer = None
三、完整的gym中的mountainCarEnv代码
"""
http://incompleteideas.net/sutton/MountainCar/MountainCar1.cp
permalink: https://perma.cc/6Z2N-PFWC
"""
import math
import numpy as np
import gym
from gym import spaces
from gym.utils import seeding
class MountainCarEnv(gym.Env):
metadata = {
'render.modes': ['human', 'rgb_array'],
'video.frames_per_second': 30
}
def __init__(self, goal_velocity = 0):
self.min_position = -1.2
self.max_position = 0.6
self.max_speed = 0.07
self.goal_position = 0.5
self.goal_velocity = goal_velocity
self.force=0.001
self.gravity=0.0025
self.low = np.array([self.min_position, -self.max_speed], dtype=np.float32)
self.high = np.array([self.max_position, self.max_speed], dtype=np.float32)
self.viewer = None
self.action_space = spaces.Discrete(3)
self.observation_space = spaces.Box(self.low, self.high, dtype=np.float32)
self.seed()
def seed(self, seed=None):
self.np_random, seed = seeding.np_random(seed)
return [seed]
def step(self, action):
assert self.action_space.contains(action), "%r (%s) invalid" % (action, type(action))
position, velocity = self.state
velocity += (action-1)*self.force + math.cos(3*position)*(-self.gravity)
velocity = np.clip(velocity, -self.max_speed, self.max_speed)
position += velocity
position = np.clip(position, self.min_position, self.max_position)
if (position==self.min_position and velocity<0): velocity = 0
done = bool(position >= self.goal_position and velocity >= self.goal_velocity)
reward = -1.0
self.state = (position, velocity)
return np.array(self.state), reward, done, {}
def reset(self):
self.state = np.array([self.np_random.uniform(low=-0.6, high=-0.4), 0])
return np.array(self.state)
def _height(self, xs):
return np.sin(3 * xs)*.45+.55
def render(self, mode='human'):
screen_width = 600
screen_height = 400
world_width = self.max_position - self.min_position
scale = screen_width/world_width
carwidth=40
carheight=20
if self.viewer is None:
from gym.envs.classic_control import rendering
self.viewer = rendering.Viewer(screen_width, screen_height)
xs = np.linspace(self.min_position, self.max_position, 100)
ys = self._height(xs)
xys = list(zip((xs-self.min_position)*scale, ys*scale))
self.track = rendering.make_polyline(xys)
self.track.set_linewidth(4)
self.viewer.add_geom(self.track)
clearance = 10
l,r,t,b = -carwidth/2, carwidth/2, carheight, 0
car = rendering.FilledPolygon([(l,b), (l,t), (r,t), (r,b)])
car.add_attr(rendering.Transform(translation=(0, clearance)))
self.cartrans = rendering.Transform()
car.add_attr(self.cartrans)
self.viewer.add_geom(car)
frontwheel = rendering.make_circle(carheight/2.5)
frontwheel.set_color(.5, .5, .5)
frontwheel.add_attr(rendering.Transform(translation=(carwidth/4,clearance)))
frontwheel.add_attr(self.cartrans)
self.viewer.add_geom(frontwheel)
backwheel = rendering.make_circle(carheight/2.5)
backwheel.add_attr(rendering.Transform(translation=(-carwidth/4,clearance)))
backwheel.add_attr(self.cartrans)
backwheel.set_color(.5, .5, .5)
self.viewer.add_geom(backwheel)
flagx = (self.goal_position-self.min_position)*scale
flagy1 = self._height(self.goal_position)*scale
flagy2 = flagy1 + 50
flagpole = rendering.Line((flagx, flagy1), (flagx, flagy2))
self.viewer.add_geom(flagpole)
flag = rendering.FilledPolygon([(flagx, flagy2), (flagx, flagy2-10), (flagx+25, flagy2-5)])
flag.set_color(.8,.8,0)
self.viewer.add_geom(flag)
pos = self.state[0]
self.cartrans.set_translation((pos-self.min_position)*scale, self._height(pos)*scale)
self.cartrans.set_rotation(math.cos(3 * pos))
return self.viewer.render(return_rgb_array = mode=='rgb_array')
def get_keys_to_action(self):
return {():1,(276,):0,(275,):2,(275,276):1} #control with left and right arrow keys
def close(self):
if self.viewer:
self.viewer.close()
self.viewer = None
注:这个是我的个人见解,文中如有不对之处和写的不好的地方请多多包涵,谢谢您!
参考文献:
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