一 引入
考虑实现一种机械泵控件。
机械泵是工业中通常用来制造真空的一类设备,我们在绘制界面UI时希望可以生动形象地来表述一个机械泵,下面讲述了一种简单的实现。
二 MechanicalPumpControl
声明一个MechanicalPumpControl的自定义控件,它继承自Control类。
对于一个MechanicalPump来说,它具有状态,这里定义一个State依赖属性来简单描述泵的状态,State等于0表示泵停止状态,State等于1表示泵运行状态。
State可以绑定到实际的泵状态数据源,当泵状态数据变化时,MechanicalPumpControl需要相应动态显示泵状态动画。
定义StartAnimation和StopAnimation两个依赖属性,来启动和停止泵状态动画。
关于控件的状态切换也可以考虑用VisualStateManager来实现,可以更方便地管理控件的状态以及用于状态过渡的逻辑,推荐用这种方式。
public class MechanicalPumpControl : Control
{
static MechanicalPumpControl()
{
DefaultStyleKeyProperty.OverrideMetadata(typeof(MechanicalPumpControl), new FrameworkPropertyMetadata(typeof(MechanicalPumpControl)));
}
public static readonly DependencyProperty StateProperty = DependencyProperty.Register(
"State",
typeof(int),
typeof(MechanicalPumpControl), new PropertyMetadata(PropertyChangedCallback));
public int State
{
get => (int)GetValue(StateProperty);
set => SetValue(StateProperty, value);
}
private static void PropertyChangedCallback(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
var pumpControl = d as MechanicalPumpControl;
if ((int)e.OldValue == 0 && (int)e.NewValue == 1)
{
pumpControl.StopAnimation = false;
pumpControl.StartAnimation = true;
}
else if ((int)e.OldValue == 1 && (int)e.NewValue == 0)
{
pumpControl.StopAnimation = true;
pumpControl.StartAnimation = false;
}
}
public static readonly DependencyProperty StartAnimationProperty = DependencyProperty.Register(
"StartAnimation",
typeof(bool),
typeof(MechanicalPumpControl));
public bool StartAnimation
{
get => (bool)GetValue(StartAnimationProperty);
set => SetValue(StartAnimationProperty, value);
}
public static readonly DependencyProperty StopAnimationProperty = DependencyProperty.Register(
"StopAnimation",
typeof(bool),
typeof(MechanicalPumpControl));
public bool StopAnimation
{
get => (bool)GetValue(StopAnimationProperty);
set => SetValue(StopAnimationProperty, value);
}
}
三 Style
接下来编写MechanicalPumpControl的样式。
考虑绘制出不动的泵体部分,和动作的扇叶部分。当泵停止状态时,扇叶静止,当泵运转状态时,扇叶转动。
样式代码如下:
<Style TargetType="{x:Type Rectangle}" x:Key="FanRec">
<Setter Property="Canvas.Left" Value="7"/>
<Setter Property="Width" Value="48"/>
<Setter Property="Height" Value="6"/>
<Setter Property="RadiusX" Value="0.5"/>
<Setter Property="RadiusY" Value="0.5"/>
<Setter Property="Fill" Value="SlateGray"/>
<Setter Property="RenderTransform">
<Setter.Value>
<SkewTransform AngleX="-20" AngleY="-7"/>
</Setter.Value>
</Setter>
</Style>
<Style TargetType="{x:Type local:MechanicalPumpControl}">
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="{x:Type local:MechanicalPumpControl}">
<Viewbox Stretch="Fill">
<Canvas Width="180" Height="100">
<Rectangle Width="60" Height="60" Canvas.Top="10" Stroke="Gray" StrokeThickness="3" RadiusX="3" RadiusY="3" />
<Canvas Width="60" Height="54" Canvas.Top="14" ClipToBounds="True">
<Canvas x:Name="canvas1" Width="60" Height="54">
<Rectangle x:Name="rec1" Style="{StaticResource FanRec}" Canvas.Top="6"/>
<Rectangle x:Name="rec2" Style="{StaticResource FanRec}" Canvas.Top="16"/>
<Rectangle x:Name="rec3" Style="{StaticResource FanRec}" Canvas.Top="26"/>
<Rectangle x:Name="rec4" Style="{StaticResource FanRec}" Canvas.Top="36"/>
<Rectangle x:Name="rec5" Style="{StaticResource FanRec}" Canvas.Top="46"/>
</Canvas>
<Canvas x:Name="canvas2" Width="60" Height="54">
<Rectangle x:Name="rec6" Style="{StaticResource FanRec}" Canvas.Top="56"/>
<Rectangle x:Name="rec7" Style="{StaticResource FanRec}" Canvas.Top="66"/>
<Rectangle x:Name="rec8" Style="{StaticResource FanRec}" Canvas.Top="76"/>
<Rectangle x:Name="rec9" Style="{StaticResource FanRec}" Canvas.Top="86"/>
<Rectangle x:Name="rec10" Style="{StaticResource FanRec}" Canvas.Top="96"/>
<Rectangle x:Name="rec11" Style="{StaticResource FanRec}" Canvas.Top="106"/>
</Canvas>
</Canvas>
<Rectangle Width="5" Height="40" Canvas.Left="60" Canvas.Top="20" Stroke="Gray" StrokeThickness="4"/>
<Rectangle Width="110" Height="82" Canvas.Left="65" RadiusX="3" RadiusY="3" Stroke="Gray" StrokeThickness="4"/>
<Rectangle Width="10" Height="8" Canvas.Left="75" Canvas.Top="82" Fill="Gray" />
<Rectangle Width="10" Height="8" Canvas.Left="155" Canvas.Top="82" Fill="Gray" />
<Rectangle Width="140" Height="10" Canvas.Left="40" Canvas.Top="90" Fill="Black" RadiusX="2" RadiusY="2"/>
</Canvas>
</Viewbox>
<ControlTemplate.Triggers>
<Trigger Property="StartAnimation" Value="true">
<Trigger.EnterActions>
<BeginStoryboard Name="moveStory">
<Storyboard RepeatBehavior="Forever" SpeedRatio="4">
<DoubleAnimationUsingKeyFrames
Storyboard.TargetName="canvas1"
Storyboard.TargetProperty="(Canvas.Top)"
Duration="0:0:6" >
<LinearDoubleKeyFrame Value="0" KeyTime="0:0:0"/>
<LinearDoubleKeyFrame Value="-10" KeyTime="0:0:1"/>
<LinearDoubleKeyFrame Value="-20" KeyTime="0:0:2"/>
<LinearDoubleKeyFrame Value="-30" KeyTime="0:0:3"/>
<LinearDoubleKeyFrame Value="-40" KeyTime="0:0:4"/>
<LinearDoubleKeyFrame Value="-50" KeyTime="0:0:5"/>
<LinearDoubleKeyFrame Value="-60" KeyTime="0:0:6"/>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames
Storyboard.TargetName="canvas2"
Storyboard.TargetProperty="(Canvas.Top)"
Duration="0:0:6" >
<LinearDoubleKeyFrame Value="0" KeyTime="0:0:0"/>
<LinearDoubleKeyFrame Value="-10" KeyTime="0:0:1"/>
<LinearDoubleKeyFrame Value="-20" KeyTime="0:0:2"/>
<LinearDoubleKeyFrame Value="-30" KeyTime="0:0:3"/>
<LinearDoubleKeyFrame Value="-40" KeyTime="0:0:4"/>
<LinearDoubleKeyFrame Value="-50" KeyTime="0:0:5"/>
<LinearDoubleKeyFrame Value="-60" KeyTime="0:0:6"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</BeginStoryboard>
</Trigger.EnterActions>
</Trigger>
<Trigger Property="StopAnimation" Value="true">
<Trigger.EnterActions>
<StopStoryboard BeginStoryboardName="moveStory">
</StopStoryboard>
</Trigger.EnterActions>
</Trigger>
<Trigger Property="State" Value="1">
<Setter TargetName="rec1" Property="Fill" Value="SeaGreen"/>
<Setter TargetName="rec2" Property="Fill" Value="SeaGreen"/>
<Setter TargetName="rec3" Property="Fill" Value="SeaGreen"/>
<Setter TargetName="rec4" Property="Fill" Value="SeaGreen"/>
<Setter TargetName="rec5" Property="Fill" Value="SeaGreen"/>
<Setter TargetName="rec6" Property="Fill" Value="SeaGreen"/>
<Setter TargetName="rec7" Property="Fill" Value="SeaGreen"/>
<Setter TargetName="rec8" Property="Fill" Value="SeaGreen"/>
<Setter TargetName="rec9" Property="Fill" Value="SeaGreen"/>
<Setter TargetName="rec10" Property="Fill" Value="SeaGreen"/>
<Setter TargetName="rec11" Property="Fill" Value="SeaGreen"/>
</Trigger>
</ControlTemplate.Triggers>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
四 效果演示
Xaml代码如下:
<Window x:Class="WpfApp1.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:WpfApp1"
mc:Ignorable="d"
Title="MainWindow" Height="768" Width="1366">
<Canvas>
<local:MechanicalPumpControl x:Name="pump" Canvas.Left="115" Canvas.Top="85"/>
<Button Content="START" Width="60" Height="30" Canvas.Left="363" Canvas.Top="94" Click="STARTButton_Click"/>
<Button Content="STOP" Width="60" Height="30" Canvas.Left="363" Canvas.Top="143" Click="STOPButton_Click"/>
</Canvas>
</Window>
后台代码如下:
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
private void STARTButton_Click(object sender, RoutedEventArgs e)
{
pump.State = 1;
}
private void STOPButton_Click(object sender, RoutedEventArgs e)
{
pump.State = 0;
}
}
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