我无法在我的Mac的Android模拟器中听到任何声音。有时候,我真的很少听到它。我给你我的声音管理器代码。但我认为它的配置问题听不到声音Android模拟器Mac
我从他们说它的工作页面复制代码。而且我已经尝试过5种不同的代码并且没有任何作用。我的声音是WAV游戏:100K 800K菜单
感谢
import java.util.HashMap;
import android.content.Context;
import android.media.AudioManager;
import android.media.SoundPool;
public class SoundManager {
static private SoundManager _instance;
private static SoundPool mSoundPool;
private static HashMap mSoundPoolMap;
private static AudioManager mAudioManager;
private static Context mContext;
private SoundManager()
{
}
/**
* Requests the instance of the Sound Manager and creates it
* if it does not exist.
*
* @return Returns the single instance of the SoundManager
*/
static synchronized public SoundManager getInstance()
{
if (_instance == null)
_instance = new SoundManager();
return _instance;
}
/**
* Initialises the storage for the sounds
*
* @param theContext The Application context
*/
public static void initSounds(Context theContext)
{
mContext = theContext;
mSoundPool = new SoundPool(4, AudioManager.STREAM_MUSIC, 0);
mSoundPoolMap = new HashMap();
mAudioManager = (AudioManager)mContext.getSystemService(Context.AUDIO_SERVICE);
}
/**
* Add a new Sound to the SoundPool
*
* @param Index – The Sound Index for Retrieval
* @param SoundID – The Android ID for the Sound asset.
*/
public static void addSound(int Index,int SoundID)
{
mSoundPoolMap.put(Index, mSoundPool.load(mContext, SoundID, 1));
}
/**
* Loads the various sound assets
* Currently hard coded but could easily be changed to be flexible.
*/
public static void loadSounds()
{
mSoundPoolMap.put(1, mSoundPool.load(mContext, R.raw.menu, 1));
mSoundPoolMap.put(2, mSoundPool.load(mContext, R.raw.game, 1));
}
/**
* Plays a Sound
*
* @param index – The Index of the Sound to be played
* @param speed – The Speed to play not, not currently used but included for compatibility
*/
public static void playSound(int index,float speed)
{
float streamVolume = mAudioManager.getStreamVolume(AudioManager.STREAM_MUSIC);
streamVolume = streamVolume/mAudioManager.getStreamMaxVolume(AudioManager.STREAM_MUSIC);
mSoundPool.play(mSoundPoolMap.get(index), streamVolume, streamVolume, 1, 0, speed);
}
/**
* Stop a Sound
* @param index – index of the sound to be stopped
*/
public static void stopSound(int index)
{
mSoundPool.stop(mSoundPoolMap.get(index));
}
public static void cleanup()
{
mSoundPool.release();
mSoundPool = null;
mSoundPoolMap.clear();
mAudioManager.unloadSoundEffects();
_instance = null;
}
}
2011-11-18
Edig