一、开通对象存储OSS服务
(1)申请阿里云账号
(2)实名认证
(3)开通对象存储oss服务
(4)进入管理控制台
(5)创建bucket
(6)在bucket的概览里查看bucket的名字与endpoint
(7)鼠标放在阿里云的头像上可以查看accessKey和secret,也可以为oss创建一个子用户accessKey
二、搭建java后台,创建一个springBoot项目或者模块
(1)修改pom.xml,引入阿里云oss依赖
<dependencies>
<!-- 阿里云oss依赖 -->
<dependency>
<groupId>com.aliyun.oss</groupId>
<artifactId>aliyun-sdk-oss</artifactId>
</dependency>
<!--web-->
<dependency>
<groupId>org.springframework.boot</groupId>
<artifactId>spring-boot-starter-web</artifactId>
</dependency>
</dependencies>
(2)添加配置文件application.yml
server:
port: 8080
spring:
application:
name: service-oss
aliyun:
oss:
access-key: 第一步记录的access-key
endpoint: oss-cn-beijing.aliyuncs.com
bucket: 创建的bucket的名称
secret-key: 第一步记录的secret-key
(3)创建返回结果的枚举类ResultCodeEnum
import lombok.Getter;
/**
* 统一返回结果状态信息类
* @author superman
*/
@Getter
public enum ResultCodeEnum {
SUCCESS(200,"成功"),
FAIL(201, "失败"),
PARAM_ERROR( 202, "参数不正确"),
SERVICE_ERROR(203, "服务异常"),
DATA_ERROR(204, "数据异常"),
DATA_UPDATE_ERROR(205, "数据版本异常"),
LOGIN_AUTH(208, "未登陆"),
PERMISSION(209, "没有权限"),
CODE_ERROR(210, "验证码错误"),
CODE_SENDFAST(211, "短信发送频率过快"),
LOGIN_DISABLED_ERROR(212, "该用户已被禁用"),
REGISTER_MOBLE_ERROR(213, "手机号已被使用"),
LOGIN_AURH(214, "需要登录"),
LOGIN_ACL(215, "没有权限"),
URL_ENCODE_ERROR( 216, "URL编码失败"),
ILLEGAL_CALLBACK_REQUEST_ERROR( 217, "非法回调请求"),
FETCH_ACCESSTOKEN_FAILD( 218, "获取accessToken失败"),
FETCH_USERINFO_ERROR( 219, "获取用户信息失败"),
private Integer code;
private String message;
ResultCodeEnum(Integer code, String message) {
this.code = code;
this.message = message;
}
}
(4)创建统一返回结果类Result
import lombok.Data;
/**
* 全局统一返回结果类
*/
@Data
public class Result<T> {
private Integer code;
private String message;
private T data;
public Result(){}
protected static <T> Result<T> build(T data) {
Result<T> result = new Result<T>();
if (data != null) {
result.setData(data);
}
return result;
}
public static <T> Result<T> build(T body, ResultCodeEnum resultCodeEnum) {
Result<T> result = build(body);
result.setCode(resultCodeEnum.getCode());
result.setMessage(resultCodeEnum.getMessage());
return result;
}
public static <T> Result<T> build(Integer code, String message) {
Result<T> result = build(null);
result.setCode(code);
result.setMessage(message);
return result;
}
public static<T> Result<T> ok(){
return Result.ok(null);
}
/**
* 操作成功
* @param data
* @param <T>
* @return
*/
public static<T> Result<T> ok(T data){
Result<T> result = build(data);
return build(data, ResultCodeEnum.SUCCESS);
}
public static<T> Result<T> fail(){
return Result.fail(null);
}
/**
* 操作失败
* @param data
* @param <T>
* @return
*/
public static<T> Result<T> fail(T data){
Result<T> result = build(data);
return build(data, ResultCodeEnum.FAIL);
}
public Result<T> message(String msg){
this.setMessage(msg);
return this;
}
public Result<T> code(Integer code){
this.setCode(code);
return this;
}
public boolean isOk() {
if(this.getCode().intValue() == ResultCodeEnum.SUCCESS.getCode().intValue()) {
return true;
}
return false;
}
}
(5)创建启动类
import org.springframework.boot.SpringApplication;
import org.springframework.context.annotation.ComponentScan;
/**
* @author superman
*/
@SpringBootApplication()
@ComponentScan(basePackages = "com.liulala")
public class ServiceOssApplication {
public static void main(String[] args) {
SpringApplication.run(ServiceOssApplication.class, args);
}
}
(6)创建一个从配置文件中获取阿里云oss各种配置参数的配置类
import org.springframework.beans.factory.InitializingBean;
import org.springframework.beans.factory.annotation.Value;
import org.springframework.stereotype.Component;
/**
* @author superman
*/
@Component
public class ConstantOssPropertiesUtils implements InitializingBean {
@Value("${aliyun.oss.access-key}")
private String accessKey;
@Value("${aliyun.oss.endpoint}")
private String endpoint;
@Value("${aliyun.oss.bucket}")
private String bucket;
@Value("${aliyun.oss.secret-key}")
private String secretKey;
public static String ENDPOINT;
public static String ACCESS_KEY_ID;
public static String SECRET_KEY;
public static String BUCKET;
@Override
public void afterPropertiesSet() {
ENDPOINT = endpoint;
ACCESS_KEY_ID = accessKey;
SECRET_KEY = secretKey;
BUCKET = bucket;
}
}
(7)创建controller类
import com.liulala.common.result.Result;
import com.liulala.oss.service.FileService;
import org.springframework.beans.factory.annotation.Autowired;
import org.springframework.web.bind.annotation.PostMapping;
import org.springframework.web.bind.annotation.RequestMapping;
import org.springframework.web.bind.annotation.RestController;
import org.springframework.web.multipart.MultipartFile;
/**
* @author superman
*/
@RestController
@RequestMapping("/api/oss/file")
public class FileApiController {
@Autowired
FileService fileService;
@PostMapping("fileUpload")
public Result fileUpload(MultipartFile file){
String url = fileService.upload(file);
return Result.ok(url);
}
}
(8)创建service接口
import org.springframework.web.multipart.MultipartFile;
/**
* @author superman
*/
public interface FileService {
/**
* 上传
* @param file
* @return
*/
String upload(MultipartFile file);
}
(8)创建service接口的实现类FileServiceImpl
import com.aliyun.oss.ClientException;
import com.aliyun.oss.OSS;
import com.aliyun.oss.OSSClientBuilder;
import com.aliyun.oss.OSSException;
import com.liulala.oss.service.FileService;
import com.liulala.oss.utils.ConstantOssPropertiesUtils;
import org.springframework.stereotype.Service;
import org.springframework.web.multipart.MultipartFile;
import java.io.IOException;
import java.io.InputStream;
import java.text.SimpleDateFormat;
import java.util.Date;
import java.util.UUID;
/**
* @author superman
*/
@Service
public class FileServiceImpl implements FileService {
@Override
public String upload(MultipartFile file) {
String endpoint = ConstantOssPropertiesUtils.ENDPOINT;
String accessKeyId = ConstantOssPropertiesUtils.ACCESS_KEY_ID;
String accessKeySecret = ConstantOssPropertiesUtils.SECRET_KEY;
String bucketName = ConstantOssPropertiesUtils.BUCKET;
// 创建OSSClient实例。
OSS ossClient = new OSSClientBuilder().build(endpoint, accessKeyId, accessKeySecret);
try {
InputStream inputStream = file.getInputStream();
String format = new SimpleDateFormat("yyyy/MM/dd").format((new Date()));
String uuid = UUID.randomUUID().toString().replaceAll("-","");
String filename = format + "/" + uuid+ file.getOriginalFilename();
// 创建PutObject请求。
ossClient.putObject(bucketName, filename, inputStream);
String url = "https://"+bucketName+"."+endpoint+"/"+filename;
return url;
} catch (OSSException oe) {
System.out.println("Caught an OSSException, which means your request made it to OSS, "
+ "but was rejected with an error response for some reason.");
System.out.println("Error Message:" + oe.getErrorMessage());
System.out.println("Error Code:" + oe.getErrorCode());
System.out.println("Request ID:" + oe.getRequestId());
System.out.println("Host ID:" + oe.getHostId());
} catch (ClientException ce) {
System.out.println("Caught an ClientException, which means the client encountered "
+ "a serious internal problem while trying to communicate with OSS, "
+ "such as not being able to access the network.");
System.out.println("Error Message:" + ce.getMessage());
} catch (IOException e) {
e.printStackTrace();
} finally {
if (ossClient != null) {
ossClient.shutdown();
}
}
return null;
}
}
三、搭建unity前端
(1)创建一个接受后端结果的Result类
public class Result<T>
{
public int code;
public string message;
public T data;
public Result()
{
}
}
(2)编写主逻辑脚本UpLoadImageCtrl
using System.Collections;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.UI;
public class UpLoadImageCtrl : MonoBehaviour
{
public RawImage headTexture;//在本地显示的图片
public Texture2D tx;//要上传到oss的图片
void Start()
{
}
void Update()
{
if (Input.GetKeyDown(KeyCode.Alpha0))
{
StartCoroutine(UploadImageToOSS());
}
}
//上传图片到OSS
IEnumerator UploadImageToOSS()
{
WWWForm form = new WWWForm();
form.AddBinaryData("file", tx.EncodeToPNG());
UnityWebRequest webRequest = UnityWebRequest.Post("http://localhost:8080/api/oss/file/fileUpload", form);
yield return webRequest.SendWebRequest();
if (webRequest.result == UnityWebRequest.Result.ProtocolError ||
webRequest.result == UnityWebRequest.Result.ConnectionError) //如果其 请求失败,或是 网络错误
{
Debug.Log(webRequest.error);
}
else
{
string result = webRequest.downloadHandler.text;
var resultEntity = JsonUtility.FromJson<Result<string>>(result);
print("code:"+resultEntity.code);
print("message:" + resultEntity.message);
print("data:" + resultEntity.data);
if (resultEntity.code == 200) {
//获取后台传过来的图片url
string imageUrl = resultEntity.data;
StartCoroutine(GetImageFromOSS(imageUrl));
}
}
}
//从OSS中获取图片
IEnumerator GetImageFromOSS(string imgUrl)
{
UnityWebRequest unityWebRequest = UnityWebRequest.Get(imgUrl); //创建UnityWebRequest对象
yield return unityWebRequest.SendWebRequest(); //等待返回请求的信息
if (unityWebRequest.result == UnityWebRequest.Result.ProtocolError ||
unityWebRequest.result == UnityWebRequest.Result.ConnectionError) //如果其 请求失败,或是 网络错误
{
Debug.Log(unityWebRequest.error); //打印错误原因
}
else //请求成功
{
//通过data拿到图片二进制流
byte[] data = unityWebRequest.downloadHandler.data;
int width = 900;
int height = 1200;
Texture2D texture = new Texture2D(width, height);
texture.LoadImage(data);
headTexture.texture = texture;
}
}
}
(3)搭建scene,创建一个RawImage,用于显示上传图片,将UpLoadImageCtrl 脚本挂在主相机上,Tx为本地一张测试图片,用于上传到oss服务器
注意:测试图片格式为default
四、测试
在编辑器模式下运行unity,按键盘0测试,可以看到unity端已经回显出从oss获得的图片,也打印出结果,在阿里云的oss中也看到相应的图片,测试成功