这里使用UGUI系统自带的方法和射线检测的方式,判断是否点击到UI上:
第一种方法:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class Manager : MonoBehaviour
{
public Button quitButton;
// Use this for initialization
void Start()
{
quitButton.onClick.AddListener(OnQuitButtonClick);
}
// Update is called once per frame
void Update()
{
//判断是否点击UI
if (Input.GetMouseButtonDown(0) || (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Began))
{
//移动端
if (Application.platform == RuntimePlatform.Android ||
Application.platform == RuntimePlatform.IPhonePlayer)
{
int fingerId = Input.GetTouch(0).fingerId;
if (EventSystem.current.IsPointerOverGameObject(fingerId))
{
Debug.Log("点击到UI");
}
}
//其它平台
else
{
if (EventSystem.current.IsPointerOverGameObject())
{
Debug.Log("点击到UI");
}
}
}
}
void OnQuitButtonClick()
{
Application.Quit();
}
}
第二种方法:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class NewBehaviourScript : MonoBehaviour
{
// Update is called once per frame
void Update()
{
//移动端
if (Application.platform == RuntimePlatform.Android ||
Application.platform == RuntimePlatform.IPhonePlayer)
{
if (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Began)
{
if (IsPointerOverGameObject(Input.GetTouch(0).position))
{
Debug.Log("点击到UI");
}
}
}
//其它平台
else
{
if(Input.GetMouseButtonDown(0))
{
if (IsPointerOverGameObject(Input.mousePosition))
{
Debug.Log("点击到UI");
}
}
}
}
/// <summary>
/// 检测是否点击UI
/// </summary>
/// <param name="mousePosition"></param>
/// <returns></returns>
private bool IsPointerOverGameObject(Vector2 mousePosition)
{
//创建一个点击事件
PointerEventData eventData = new PointerEventData(EventSystem.current);
eventData.position = mousePosition;
List<RaycastResult> raycastResults = new List<RaycastResult>();
//向点击位置发射一条射线,检测是否点击UI
EventSystem.current.RaycastAll(eventData, raycastResults);
if (raycastResults.Count > 0)
{
return true;
}
else
{
return false;
}
}
}
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