var TouchType = {
//默认
DEFAULT: "DEFAULT",
//跟随
FOLLOW: "FOLLOW"
};
var DirectionType = {
//四方向
FOUR: "FOUR",
//八方向
EIGHT: "EIGHT",
//全部
ALL: "ALL"
};
var Joystick = cc.Node.extend({
_stick: null, //控杆
_stickBG: null, //控杆背景
_listener: null, //监听器
_radius: 0, //半径
_angle: null, //角度
_radian: null, //弧度
_target: null, //操控的目标
_speed: 0, //实际速度
_speed1: 1, //一段速度
_speed2: 2, //二段速度
_touchType: null, //触摸类型
_directionType: null, //方向类型
_opacity: 0, //透明度
callback: null, //回调函数
ctor: function(stickBG, stick, radius, touchType, directionType, target)
{
this._super();
//需要操作的对象
this._target = target;
//触摸类型
this._touchType = touchType;
//方向类型
this._directionType = directionType;
//创建摇杆精灵
this._createStickSprite(stickBG, stick, radius);
//初始化触摸事件
this._initTouchEvent();
},
_createStickSprite: function(stickBG, stick, radius)
{
//底盘半径
this._radius = radius;
if(this._touchType == TouchType.FOLLOW)
this.setVisible(false);
//摇杆背景精灵
this._stickBG = new cc.Sprite(stickBG);
this._stickBG.setPosition(cc.p(radius, radius));
this.addChild(this._stickBG);
//摇杆精灵
this._stick = new cc.Sprite(stick);
this._stick.setPosition(cc.p(radius, radius));
this.addChild(this._stick);
//根据半径设置缩放比例
var scale = radius / (this._stickBG.getContentSize().width / 2);
this._stickBG.setScale(scale);
this._stick.setScale(scale);
//设置大小
this.setContentSize(this._stickBG.getBoundingBox());
//设置锚点
this.setAnchorPoint(cc.p(0.5, 0.5));
},
//初始化点击事件
_initTouchEvent: function()
{
this._listener = cc.EventListener.create({
event: cc.EventListener.TOUCH_ONE_BY_ONE,
swallowTouches: false,
onTouchBegan: this.onTouchBegan,
onTouchMoved: this.onTouchMoved,
onTouchEnded: this.onTouchEnded
});
//如果存在相同的对象,将被移除
this.setUserObject(this._listener);
//添加触摸监听
cc.eventManager.addListener(this._listener, this._stickBG);
},
//计算角度并返回
_getAngle: function(point)
{
var pos = this._stickBG.getPosition();
this._angle = Math.atan2(point.y-pos.y, point.x-pos.x) * (180/cc.PI);
return this._angle;
},
//计算弧度并返回
_getRadian: function(point)
{
this._radian = cc.PI / 180 * this._getAngle(point);
return this._radian;
},
//计算两点间的距离并返回
_getDistance: function(pos1, pos2)
{
return Math.sqrt(Math.pow(pos1.x - pos2.x, 2) +
Math.pow(pos1.y - pos2.y, 2));
},
onTouchBegan: function(touch, event)
{
//触摸监听目标
var target = event.getCurrentTarget();
//如果触摸类型为FOLLOW,则摇控杆的位置为触摸位置,触摸开始时候现形
if(target.getParent()._touchType == TouchType.FOLLOW)
{
//将点击的摇杆背景设置在点击的位置
target.getParent().setPosition(touch.getLocation());
target.getParent().setVisible(true);
target.getParent().scheduleUpdate();
return true;
}
else
{
//把触摸点坐标转换为相对与目标的模型坐标
var touchPos = target.convertToNodeSpace(touch.getLocation());
//点与圆心的距离
var distance = target.getParent()._getDistance(touchPos, target);
//圆的半径
var radius = target.getBoundingBox().width / 2;
//如果点与圆心距离小于圆的半径,返回true
if(radius > distance)
{
target.getParent()._stick.setPosition(touchPos);
target.getParent().scheduleUpdate();
return true;
}
}
return false;
},
onTouchMoved: function(touch, event)
{
//触摸监听目标
var target = event.getCurrentTarget();
//把触摸点坐标转换为相对与目标的模型坐标
var touchPos = target.convertToNodeSpace(touch.getLocation());
//点与圆心的距离
var distance = target.getParent()._getDistance(touchPos, target);
//圆的半径
var radius = target.getBoundingBox().width / 2;
//如果点与圆心距离小于圆的半径,控杆跟随触摸点
if(radius > distance)
{
target.getParent()._stick.setPosition(touchPos);
}
else
{
var x = target.getPositionX() + Math.cos(target.getParent()._getRadian(touchPos)) * target.getParent()._radius;
var y = target.getPositionY() + Math.sin(target.getParent()._getRadian(touchPos)) * target.getParent()._radius;
target.getParent()._stick.setPosition(cc.p(x, y));
}
//更新角度
target.getParent()._getAngle(touchPos);
//设置实际速度
target.getParent()._setSpeed(touchPos);
//更新回调
target.getParent()._updateCallback();
},
onTouchEnded: function(touch, event)
{
//触摸监听目标
var target = event.getCurrentTarget();
//如果触摸类型为FOLLOW,离开触摸后隐藏
if(target.getParent()._touchType == TouchType.FOLLOW)
target.getParent().setVisible(false);
//摇杆恢复位置
target.getParent()._stick.setPosition(target.getPosition());
target.getParent().unscheduleUpdate();
},
//设置实际速度
_setSpeed: function(point)
{
//触摸点和遥控杆中心的距离
var distance = this._getDistance(point, this._stickBG.getPosition());
//如果半径
if(distance < this._radius)
{
this._speed = this._speed1;
}
else
{
this._speed = this._speed2;
}
},
//更新回调
_updateCallback: function()
{
if(this.callback && typeof(this.callback) === "function")
{
this.callback();
}
},
//更新移动目标
update: function(dt)
{
switch (this._directionType)
{
case DirectionType.FOUR:
this._fourDirectionsMove();
break;
case DirectionType.EIGHT:
this._eightDirectionsMove();
break;
case DirectionType.ALL:
this._allDirectionsMove();
break;
default :
break;
}
},
//四个方向移动(上下左右)
_fourDirectionsMove: function()
{
if(this._angle > 45 && this._angle < 135)
{
this._target.y += this._speed;
}
else if(this._angle > -135 && this._angle < -45)
{
this._target.y -= this._speed;
}
else if(this._angle < -135 && this._angle > -180 || this._angle > 135 && this._angle < 180)
{
this._target.x -= this._speed;
}
else if(this._angle < 0 && this._angle > -45 || this._angle > 0 && this._angle < 45)
{
this._target.x += this._speed;
}
},
//八个方向移动(上下左右、左上、右上、左下、右下)
_eightDirectionsMove: function()
{
if(this._angle > 67.5 && this._angle < 112.5)
{
this._target.y += this._speed;
}
else if(this._angle > -112.5 && this._angle < -67.5)
{
this._target.y -= this._speed;
}
else if(this._angle < -157.5 && this._angle > -180 || this._angle > 157.5 && this._angle < 180)
{
this._target.x -= this._speed;
}
else if(this._angle < 0 && this._angle > -22.5 || this._angle > 0 && this._angle < 22.5)
{
this._target.x += this._speed;
}
else if(this._angle > 112.5 && this._angle < 157.5)
{
this._target.x -= this._speed / 1.414;
this._target.y += this._speed / 1.414;
}
else if(this._angle > 22.5 && this._angle < 67.5)
{
this._target.x += this._speed / 1.414;
this._target.y += this._speed / 1.414;
}
else if(this._angle > -157.5 && this._angle < -112.5)
{
this._target.x -= this._speed / 1.414;
this._target.y -= this._speed / 1.414;
}
else if(this._angle > -67.5 && this._angle < -22.5)
{
this._target.x += this._speed / 1.414;
this._target.y -= this._speed / 1.414;
}
},
//全方向移动
_allDirectionsMove: function()
{
this._target.x += Math.cos(this._angle * (Math.PI/180)) * this._speed;
this._target.y += Math.sin(this._angle * (Math.PI/180)) * this._speed;
},
//设置透明度
setOpacity: function(opacity)
{
this._opacity = opacity;
this._stick.setOpacity(opacity);
this._stickBG.setOpacity(opacity);
},
//设置一段速度
setSpeedwithLevel1: function(speed)
{
this._speed1 = speed;
},
//设置二段速度
setSpeedwithLevel2: function(speed)
{
if(this._speed1 < speed)
{
this._speed2 = speed;
}
else
{
this._speed2 = this._speed2;
}
},
//设置遥控杆开关
setEnable: function(enable)
{
if(this._listener != null)
{
if(enable)
{
cc.eventManager.addListener(this._listener, this._stickBG);
}
else
{
cc.eventManager.removeListener(this._listener);
}
}
},
//获取角度
getAngle: function()
{
return this._angle;
},
onExit: function()
{
this._super();
//移除触摸监听
if(this._listener != null)
{
cc.eventManager.removeListener(this._listener);
}
}
});
继承自节点 ,所有在使用的时候需要对这个对象进行实例化,并且传入相应的参数,分别为摇杆底盘背景图片,摇杆图片,半径,触摸类型(默认位置,跟随点击位置),方向类型(四方向,八方向,全方向),摇杆控制的对象。
使用示例:
var HelloWorldLayer = cc.Layer.extend({
ctor:function () {
this._super();
var size = cc.winSize;
var sprite = new cc.Sprite(res.Icon_png);
sprite.setPosition(cc.p(size.width / 2, size.height / 2));
this.addChild(sprite);
var joystick = new Joystick(res.JoystickBG_png, res.Joystick_png, 50, TouchType.FOLLOW, DirectionType.ALL, sprite);
joystick.setPosition(cc.p(100, 100));
joystick.setSpeedwithLevel1(1);
joystick.setSpeedwithLevel2(2);
//joystick.setOpacity(128);
//joystick.setEnable(true);
joystick.callback = this.onCallback.bind(this);
this.addChild(joystick, 0, 101);
return true;
},
onCallback: function()
{
var angle = this.getChildByTag(101).getAngle();
cc.log("回调:" + angle);
}
});
var HelloWorldScene = cc.Scene.extend({
onEnter:function () {
this._super();
var layer = new HelloWorldLayer();
this.addChild(layer);
}
});