using UnityEngine;
using System.Collections;
using System.Collections;
public class CreateObj : MonoBehaviour {
public GameObject car;
public float produceRate = 0.5f;
private float nextProduce = 0;
// Update is called once per frame
void Update()
{
//Fire1默认对应摇杆的0号按键(鼠标左键)
if (Input.GetButton(“Fire1“) && Time.time > nextProduce)
{
nextProduce = Time.time + produceRate;
//当按下Fire1键时,每0.5秒生成一个汽车.
Vector3 position = new Vector3(Random.Range(–5, 5), 1, Random.Range(–5, 5));
GameObject clone = Instantiate(car, position, car.transform.rotation) as GameObject;
}
}
}
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