本文实例讲述了Android开发之底图局部加载移动的方法。分享给大家供大家参考,具体如下:
     public class MapMgr {
     
    
public static MapMgr mapMgr = null;
private int map_num = 28;
private int b_x = 0;
private int b_y = 0;
private int width = 0;
private int height = 0;
private Bitmap bmpView = null;
//create by danielinbiti,前提,你图片确实比屏幕大,如果不比屏幕大,下面注释行修改一下即可。
     public static void init(int width,int height){
     
    
     if(mapMgr==null){
     
    
mapMgr = new MapMgr(width,height);
}
}
     public static MapMgr getInstance(){
     
    
return mapMgr;
}
     public MapMgr(int width,int height){
     
    
this.width = width;
this.height = height;
Bitmap bmp = PicMgr.getInstance().getBackGroundBitmap();
b_x = (bmp.getWidth()-width)/2;//保证图片比屏幕大
b_y = (bmp.getHeight()-height)/2;
bmpView = Bitmap.createBitmap(bmp, b_x, b_y, width, height);
}
     public void logic(){
     
    
}
     public void mapDown(){
     
    
Bitmap bmp = PicMgr.getInstance().getBackGroundBitmap();
if(b_y+height
b_y = b_y + bmp.getHeight()/map_num;
     if(b_y+height>bmp.getHeight()){
     
    
b_y = bmp.getHeight() – height;
}
}
bmpView = Bitmap.createBitmap(bmp, b_x, b_y, width, height);
}
     public void mapUp(){
     
    
Bitmap bmp = PicMgr.getInstance().getBackGroundBitmap();
     if(b_y>0){
     
    
b_y = b_y – bmp.getHeight()/map_num;
     if(b_y<0){
     
    
b_y = 0;
}
}
bmpView = Bitmap.createBitmap(bmp, b_x, b_y, width, height);
}
     public void mapLeft(){
     
    
Bitmap bmp = PicMgr.getInstance().getBackGroundBitmap();
     if(b_x>0){
     
    
b_x = b_x – bmp.getWidth()/map_num;
     if(b_x<0){
     
    
b_x = 0;
}
}
bmpView = Bitmap.createBitmap(bmp, b_x, b_y, width, height);
}
     public void mapRight(){
     
    
Bitmap bmp = PicMgr.getInstance().getBackGroundBitmap();
if(b_x+width
b_x = b_x + bmp.getWidth()/map_num;
     if(b_x+width>bmp.getWidth()){
     
    
b_x = bmp.getHeight() – width;
}
}
bmpView = Bitmap.createBitmap(bmp, b_x, b_y, width, height);
}
     public void draw(Canvas canvas){
     
    
Paint paint = new Paint();
     if(bmpView!=null){
     
    
canvas.drawBitmap(bmpView,0, 0, paint);
}
}
}
调用
     public void onKeyDownDeal(int keyCode){
     
    
     if(keyCode==KeyEvent.KEYCODE_DPAD_UP){
     
    
MapMgr.getInstance().mapUp();
     }else if(keyCode==KeyEvent.KEYCODE_DPAD_DOWN){
     
    
MapMgr.getInstance().mapDown();
     }else if(keyCode==KeyEvent.KEYCODE_DPAD_LEFT){
     
    
MapMgr.getInstance().mapLeft();
     }else if(keyCode==KeyEvent.KEYCODE_DPAD_RIGHT){
     
    
MapMgr.getInstance().mapRight();
}
}
然后使用线程调用draw刷新即可。
对于触摸移动只是坐标计算方式不同,其它都类似。另外扩充到GIS等,可以根据小图片粘贴实现局部加载内容。
希望本文所述对大家Android程序设计有所帮助。
 
