VelocityTracker使用详解

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VelocityTracker顾名思义即速度跟踪,在android中主要应用于touch even。VelocityTracker通过跟踪一连串事件实时计算出当前的速度,这样的用法在android系统空间中随处可见,比如Gestures中的Fling, Scrolling等。


VelocityTracker主要用跟踪触摸屏事件(flinging事件和其他gestures手势事件)的速率。用addMovement(MotionEvent)函数将Motion event加入到VelocityTracker类实例中.你可以使用getXVelocity() 或getXVelocity()获得横向和竖向的速率到速率时,

但是使用它们之前请先调用computeCurrentVelocity(int)来初始化速率的单位 。



Public Methods
void

addMovement


(

MotionEvent

event)

Add a user’s movement to the tracker.

void

clear


()

Reset the velocity tracker back to its initial state.

void

computeCurrentVelocity


(int units, float maxVelocity)

Compute the current velocity based on the points that have been collected.


int


unitis

表示速率的基本时间单位。unitis值为

1

的表示是,一毫秒时间单位内运动了多少个像素, unitis值为

1000

表示一秒(1000毫秒)时间单位内运动了多少个像素


float


Velocity

表示速率的最大值

void

computeCurrentVelocity


(int units)

Equivalent to invoking


computeCurrentVelocity(int, float)


with a maximum velocity of Float.MAX_VALUE.


一般使用此函数即可

abstract T

getNextPoolable


()
float

getXVelocity


()

Retrieve the last computed X velocity.

float

getXVelocity


(int id)

Retrieve the last computed X velocity.

float

getYVelocity


(int id)

Retrieve the last computed Y velocity.

float

getYVelocity


()

Retrieve the last computed Y velocity.

abstract boolean

isPooled


()
static

VelocityTracker


obtain


()

Retrieve a new VelocityTracker object to watch the velocity of a motion.

void

recycle


()

Return a VelocityTracker object back to be re-used by others.

abstract void

setNextPoolable


(T element)
abstract void

setPooled


(boolean isPooled)

示例代码:

<span style="font-size:14px;">@Override
	    public boolean onTouchEvent(MotionEvent ev) {

	        if (null == mVelocityTracker) {
	            mVelocityTracker = VelocityTracker.obtain();
	        }
	        mVelocityTracker.addMovement(ev);

	        switch (ev.getAction()) {
	            case MotionEvent.ACTION_UP:
	                // 隐藏在左边的宽度
	                int scrollX = getScrollX();
	                Loger.e(ObjEarth.TAG, "V=" + mVelocityTracker.getXVelocity());
	                if (Math.abs(mVelocityTracker.getXVelocity()) > 4000f) {
	                    if (mVelocityTracker.getXVelocity() < 0f) {
	                        //正向逻辑代码
	                    } else {
	                        //反向逻辑代码
	                    }
	                }
	                return true;
	            case MotionEvent.ACTION_MOVE:
	                mVelocityTracker.computeCurrentVelocity(1000); //设置units的值为1000,意思为一秒时间内运动了多少个像素
	        }
	        return super.onTouchEvent(ev);
	    }</span>





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