总体介绍
把你所需要用到的素材全都渲染到contex中,最后再作为一个整体取出来。
// 创建一个bitmap的context
UIGraphicsBeginImageContext();
// 渲染背景图
// 渲染素材logo+文字
// 用的是同一个方法
drawInRect:
. . .
// 取出UIImage
UIImage *imageNew = UIGraphicsGetImageFromCurrentImageContext();
//一些释放操作
UIGraphicsEndImageContext();
应用
由于是UIImage的一些处理,这种需求适合封装为方法
- (UIImage *)imageWater1:(UIImage *)imageLogo waterString:(NSString *)waterString
{
NSUInteger inputWidth = self.size.width;
// 创建一个bitmap的context
UIGraphicsBeginImageContext(self.size);
// 开始图片渲染
[self drawInRect:CGRectMake(0, 0, 100, 40)];
// logo渲染
CGFloat ghostImageAspectRatio = imageLogo.size.width / imageLogo.size.height;
NSInteger targetGhostWidth = inputWidth * 0.3;
[imageLogo drawInRect:CGRectMake(0, 0, targetGhostWidth, targetGhostWidth/ghostImageAspectRatio)];
// 渲染文字
NSUInteger wordHigh = 120;
NSMutableParagraphStyle *paragraphStyle = [[NSMutableParagraphStyle defaultParagraphStyle] mutableCopy];
paragraphStyle.lineBreakMode = NSLineBreakByCharWrapping;
NSDictionary *dic = @{NSFontAttributeName:[UIFont systemFontOfSize:100], NSForegroundColorAttributeName:[UIColor whiteColor], NSParagraphStyleAttributeName:paragraphStyle};
[waterString drawInRect:CGRectMake(targetGhostWidth, 0, self.size.width*0.6, wordHigh) withAttributes:dic];
[@"啰里啰嗦一大筐" drawInRect:CGRectMake(targetGhostWidth, wordHigh*1, self.size.width*0.6, wordHigh) withAttributes:dic];
// UIImage
UIImage *imageNew = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return imageNew;
}
这样写是OK的,要想用logo实际大小可以这样
CGImageRef logoCGImg = [imageLogo CGImage];
CGFloat w = CGImageGetWidth(logoCGImg);
CGFloat h = CGImageGetHeight(logoCGImg);
[imageLogo drawInRect:CGRectMake(0, 0, w, h)];
保存到本地
// Privacy - Photo Library Usage Description 请允许使用相册功能,用于保存截图
// Privacy - Photo Library Additions Usage Description
UIImageWriteToSavedPhotosAlbum(image, self, @selector(image:didFinishSavingWithError:contextInfo:), nil);
保存本地是否成功回调
//指定回调方法
-(void)image:(UIImage*)image didFinishSavingWithError:(NSError*)error contextInfo:(void*)contextInfo
{
WeakSelf;
BOOL issuccess = NO;
if(!error){
// NSLog(@"savesuccess");
issuccess = YES;
}else{
// NSLog(@"savefailed");
issuccess = NO;
}
NSLog(@"%d", issuccess);
}
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