#前言
一次老师布置的作业,感觉挺好玩的,记录一下,写的不好,望大家勿喷。
##代码
package aaa;
import javax.imageio.ImageIO;
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
public class Gobang {
private JFrame f=new JFrame("五子棋游戏");
BufferedImage table;
BufferedImage black;
BufferedImage white;
BufferedImage selected;
// 声明图片宽和高
final int TABLE_WIDTH=535;
final int TABLE_HEIGHT=536;
// fi
final int BOARD_SIZE=15;
final int RATE =TABLE_WIDTH/BOARD_SIZE;
// 记录棋子偏移量
final int X_OFFSET=5;
final int Y_OFFSET=6;
// 声明一个二维数组,记录棋子,如果索引[i][j]处的值为 清除0, 黑棋,1 白棋,2
int[][] board=new int[BOARD_SIZE][BOARD_SIZE];
// 声明红色选择框的坐标
int selectedX=-1;
int selectedY=-1;
// 自定义类继承Canvas
private class ChessBoard extends JPanel{
@Override
public void paint(Graphics g){
// 绘图
// 绘制五子棋棋盘
g.drawImage(table,0,0,null);
// 绘制选择框
if (selectedX>0&&selectedY>0){
g.drawImage(selected,selectedX*RATE+X_OFFSET,selectedY*RATE+Y_OFFSET,null);
}
// 遍历数组, 绘制棋子
for (int i = 0; i < BOARD_SIZE; i++) {
for (int j = 0; j < BOARD_SIZE; j++) {
// 绘制黑棋
if(board[i][j]==1){
g.drawImage(black,i*RATE+X_OFFSET,j*RATE+Y_OFFSET,null);
}
// 绘制白棋
if(board[i][j]==2){
g.drawImage(white,i*RATE+X_OFFSET,j*RATE+Y_OFFSET,null);
}
}
}
}
}
ChessBoard chessBoard=new ChessBoard();
// 声明变量,记录下棋的颜色
int chessCategory=1 ;
// 声明底部需要用到的组件
Panel p=new Panel();
Button whiteBtn=new Button("白棋");
Button blackBtn=new Button("黑棋");
Button clrarBtn=new Button("删除");
// ·······························································判断胜负方法
public boolean isWon(int x, int y, int color){
int count = 1;
int posX = 0;
int posY = 0;
/*先判断水平方向上的胜负
将水平方向以传入的点x上的y轴作为分割线分为两部分
先向左遍历,判断到的相同的连续的点 count++ */
for(posX = x-1; posX > 0;posX--){
if (board[posX][y] == color) {
count++;
if (count >= 5)
return true;
}else break;
}
for (posX = x +1; posX < BOARD_SIZE; posX++){
if(board[posX][y] == color){
count++;
if(count>=5)
return true;
} else
break;
}
count = 1;
for(posY = y-1;posY>0;posY--){
if(board[x][posY] == color){
count++;
if(count>=5)
return true;
} else
break;
}
for(posY = y+1; posY<BOARD_SIZE; posY++){
if(board[x][posY] == color){
count++;
if (count>=5)
return true;
} else
break;
}
count=1;
for(posX = x-1, posY = y-1; posX>0&&posY>0; posX--,posY--){
if (board[posX][posY] == color){
count++;
if(count>=5){
//count = 1;
return true;
}
} else
break;
}
for (posX = x+1, posY = y+1;posX<BOARD_SIZE&&posY<BOARD_SIZE; posX++, posY++){
if (board[posX][posY] == color){
count++;
if(count>=5){
//count = 1;
return true;
}
}else
break;
}
count=1;
for (posX = x+1, posY = y-1; posX<BOARD_SIZE&&posY>0; posX++,posY--){
if (board[posX][posY] == color){
count++;
if(count>=5){
//count = 1;
return true;
}
}else
break;
}
for (posX = x-1, posY = y+1; posX>0&&posY<BOARD_SIZE; posX--,posY++){
if (board[posX][posY] == color){
count++;
if(count>=5){
//count = 1;
return true;
}
}else
break;
}
return false;
}
public void updateBtnColor(Color whiteBtnColor,Color blackBtnColor,Color deleteBtnColor){
whiteBtn.setBackground(whiteBtnColor);
blackBtn.setBackground(blackBtnColor);
clrarBtn.setBackground(deleteBtnColor);
}
public void init() throws Exception {
// 组装视图
updateBtnColor(Color.LIGHT_GRAY,Color.GREEN,Color.LIGHT_GRAY);
whiteBtn.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
chessCategory = 2;
updateBtnColor(Color.GREEN,Color.LIGHT_GRAY,Color.LIGHT_GRAY);
}
});
blackBtn.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
chessCategory=1;
updateBtnColor(Color.LIGHT_GRAY,Color.GREEN,Color.LIGHT_GRAY);
}
});
clrarBtn.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
chessCategory=0;
updateBtnColor(Color.LIGHT_GRAY,Color.LIGHT_GRAY,Color.GREEN);
}
});
p.add(whiteBtn);
p.add(blackBtn);
p.add(clrarBtn);
f.add(p,BorderLayout.SOUTH);
// 组装棋盘
// 初始化图片
try {
table = ImageIO.read(new File("img\\board.gif"));
white=ImageIO.read(new File("img\\white.gif"));
black=ImageIO.read(new File("img\\black.gif"));
selected=ImageIO.read(new File("img\\selected.gif"));
}catch(IOException e){
e.printStackTrace();
}
//初始化board数组,默认情况下,所有位置处都没有棋子
for (int i = 0; i < BOARD_SIZE; i++) {
for (int j = 0; j < BOARD_SIZE; j++) {
board[i][j]=0;
}
}
//设置chessBoard的最佳大小
chessBoard.setPreferredSize(new Dimension(TABLE_WIDTH,TABLE_HEIGHT));
//给chessBoard注册鼠标监听器
chessBoard.addMouseListener(new MouseAdapter() {
//鼠标单击会触发
@Override
public void mouseClicked(MouseEvent e) {
//将用户鼠标的坐标,转换成棋子的坐标
int xPos = (e.getX()-X_OFFSET)/RATE;
int yPos = (e.getY()-Y_OFFSET)/RATE;
if(board[xPos][yPos]==0 && chessCategory!=0)
board[xPos][yPos] = chessCategory;
else if(chessCategory == 0)
board[xPos][yPos] = chessCategory;
//重绘chessBoard
chessBoard.repaint();
if(chessCategory!=0){
if(isWon(xPos,yPos,chessCategory)) {
if (chessCategory == 1)
JOptionPane.showMessageDialog(null, "黑棋胜利", "结束",
JOptionPane.WARNING_MESSAGE,new ImageIcon(""));
else
JOptionPane.showMessageDialog(null, "白棋胜利", "结束",
JOptionPane.WARNING_MESSAGE, new ImageIcon(""));
for (int i = 0; i < BOARD_SIZE; i++)
for (int j = 0; j < BOARD_SIZE; j++)
board[i][j] = 0;
chessBoard.repaint();
}
}
}
//当鼠标退出棋盘区域后,复位选中坐标,重绘chessBoard,要保证红色选中框显示正确
@Override
public void mouseExited(MouseEvent e) {
selectedX=-1;
selectedY=-1;
chessBoard.repaint();
}
});
//给chessBoard注册鼠标移动监听器
chessBoard.addMouseMotionListener(new MouseMotionAdapter() {
//当鼠标移动时,修正selectX和selectY,重绘chessBoard,要保证红色选中框显示正确
@Override
public void mouseMoved(MouseEvent e) {
//将鼠标的坐标,转换成棋子的索引
selectedX= (e.getX()-X_OFFSET)/RATE;
selectedX= (e.getY()-Y_OFFSET)/RATE;
chessBoard.repaint();
}
});
//把chessBoard添加到Frame中
f.add(chessBoard);
f.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
//设置frame最佳大小并可见
f.pack();
f.setVisible(true);
//
}
public static void main(String[] args) throws Exception{
new Gobang().init();
}
}
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