减少 如下CreateFightScene 下的 局部变量:
    function CreateFightScene(data, parent, finCallback, bMonster)
    
    
    
    local BLOOD_LEFT = 8
    
    
    
    local BLOOD_BOTTOM = 12
    
    
    
    local BG_JPG =”Fight/FightBg.jpg”
    
    
    
    local BLOODBG_PNG = “Fight/BloodBg.png”
    
    
    
    local BLOOD_PNG = “Fight/Blood.png”
    
    
    
    local EBLOOD_PNG = “Fight/EBlood.png”
    
    
    
    local SHOW_TIME = 0.5
    
    
    
    local HP_LEFT = 270
    
    
    
    local HP_BOTTOM = 25
    
    
    
    local HEAD_LEFT = 67
    
    
    
    local HEAD_BOTTOM = 120
    
    
    
    local HEAD_WIDTH = 155
    
    
    
    local BLOOD_ZORDER = 10
    
    
    
    local HEAD_ZORDER = 11
    
    
    
    local WJ_ZORDER = 12
    
    
    
    local FIGHT_WJ_ZORDER = 2
    
    
    
    local EWJ_SCALE = 0.8
    
    
    local comboNames = {}
    
    
    
    local comboCards = {}
    
    
    local myName = a2u(data:ReadString()):c_str()
    
    
    
    local enemyName = a2u(data:ReadString()):c_str()
    
    
    
    local bHasCombo = false
    
    
    
    for i = 0, 1 do
    
    
    
    local tnum = data:ReadInt8()
    
    
    
    print(“tnum ” .. i .. ” ” .. tnum)