unity里的图片在生成时会压缩成资源文件,有时客户想自己放一些图片用unity显示,就必须载入外部图片。
大体思路:用Application.streamingAssetsPath或Application.dataPath来指定存放图片的相对路径。用DirectoryInfo获得目录。遍历后FileInfo获得全部文件,然后推断后缀名是否为图片,是的话用www.texture转为图片并存入集合。
完整代码:
using UnityEngine;
using System.Collections;
using System.IO;
using System.Collections.Generic;
public class LoadFileImage : MonoBehaviour {
//是否显示图片
public static bool isShow;
//图片文件路径集合
List<string> fileName=new List<string>();
//图片集合
List<Texture2D> textureList=new List<Texture2D>();
public Texture2D close;
public Texture2D next;
public Texture2D previous;
private int mainTexNum;
private float sW;
private float sH;
void Start() {
sW = Screen.width;
sH = Screen.height;
GetAllFile(new DirectoryInfo(UnityEngine.Application.streamingAssetsPath+"/"));
GetAllTexture();
}
void OnGUI() {
GUI.depth = 0;
if (!isShow) return;
GUI.DrawTexture(new Rect(0, 0, sW, sH), textureList[mainTexNum]);
//下一页
ChangeTexture(next);
if (GUI.Button(new Rect(sW / 2 + 20, sH - next.height - 20, next.width, next.height), ""))
{
if (mainTexNum == textureList.Count - 1)
mainTexNum = 0;
else
mainTexNum += 1;
}
//上一页
ChangeTexture(previous);
if (GUI.Button(new Rect(sW / 2 - previous.width - 20, sH - previous.height - 20, previous.width, previous.height), ""))
{
if (mainTexNum == 0)
mainTexNum = textureList.Count - 1;
else
mainTexNum -= 1;
}
//关闭
ChangeTexture(close);
if (GUI.Button(new Rect(sW - close.width - 10, 10, close.width, close.height), ""))
isShow = false;
}
/// <summary>
/// 依据文件路径载入图片
/// </summary>
private void GetAllTexture() {
foreach (string s in fileName) {
WWW www = new WWW("file://"+s);
textureList.Add(www.texture);
}
}
/// <summary>
/// 获得所有图片文件路径
/// </summary>
/// <param name="info">目录</param>
private void GetAllFile(FileSystemInfo info){
if(!info.Exists) return;
DirectoryInfo dir=info as DirectoryInfo;
if(dir==null) return;
FileSystemInfo[] si=dir.GetFileSystemInfos();
for (int i = 0; i < si.Length; i++) {
FileInfo fi = si[i] as FileInfo;
if (fi != null)
{
if (IsImage(fi.Extension))
fileName.Add(fi.FullName);
}
else
GetAllFile(si[i]);
}
}
/// <summary>
/// 推断文件是不是图片
/// </summary>
/// <param name="name">文件名称</param>
private bool IsImage(string name) {
string[] imageName = { ".jpg", ".png", ".gif", ".bmp", ".psd", ".tga", ".psd", ".JPG", ".PNG", ".GIF", ".BMP", ".PSD", ".TGA", ".PSD" };
for (int i = 0; i < imageName.Length;i++ )
{
if (name.Equals(imageName[i]))
return true;
}
return false;
}
/// <summary>
/// 改变按钮三种状态图片
/// </summary>
/// <param name="tex"></param>
private void ChangeTexture(Texture2D tex)
{
GUI.skin.button.normal.background = tex;
GUI.skin.button.hover.background = tex;
GUI.skin.button.active.background = tex;
}
}