语音识别在android下面很简单,因为语音识别就是google的嘛,呵呵~~~源代码网上也到处都有的,我当时试了一下google的语音识别,当时很慢,据说不够稳定,我又试了一下讯飞的语音识别,相对的确讯飞要快点,但是在调用他的mcs.jar包时,在eclipse运行正常,但是在unity调用的时候,我发现它的几个方法都能找到,但是不能调用,我也无语了,没办法就只能用google的技术了哦;而且都有3种方法哦,想详细了解就去这看看吧
http://mysuperbaby.iteye.com/blog/1436754
。我用了第三种方法,因为我不想显示那个对话窗口。我特别要谢谢雨松MOMO,雨松哥的那篇unity和android交互的文章很有用
http://www.xuanyusong.com/archives/667
。废话不对说了,我就贴一下android工程的代码和unity的代码,其他的你们参照雨松哥的那篇文章操作吧,呵呵~~~~
UnityTestActivity.java;
package com.xys;
import java.util.ArrayList;
import android.os.Bundle;
import android.speech.RecognitionListener;
import android.speech.RecognizerIntent;
import android.speech.SpeechRecognizer;
import android.util.Log;
import android.content.BroadcastReceiver;
import android.content.Context;
import android.content.Intent;
import android.content.IntentFilter;
import com.unity3d.player.UnityPlayerActivity;
public class UnityTestActivity extends UnityPlayerActivity{
/** Called when the activity is first created. */
Context mContext = null;
private SpeechRecognizer sr;
String str;
private static final String TAG = "Unity";
private final String ACTION_NAME ="send";
BroadcastReceiver mBroadcastReceiver;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
mContext = this;
sr = SpeechRecognizer.createSpeechRecognizer(this); // 初始化识别工具,得到句柄
sr.setRecognitionListener(new listener()); // 注册回调类及函数
str ="杨纯说:";
sr.startListening(new Intent(RecognizerIntent.ACTION_GET_LANGUAGE_DETAILS));
mBroadcastReceiver = new BroadcastReceiver(){
@Override
public void onReceive(Context context, Intent intent) {
String action = intent.getAction();
Log.i(action, action);
if(action.equals(ACTION_NAME)){
SpeechRecognizer sr2;
sr2 = SpeechRecognizer.createSpeechRecognizer(mContext); // 初始化识别工具,得到句柄
sr2.setRecognitionListener(new listener()); // 注册回调类及函数
sr2.startListening(new Intent(RecognizerIntent.ACTION_GET_LANGUAGE_DETAILS));
}
}
};
//注册广播
registerBoradcastReceiver();
}
public void registerBoradcastReceiver(){
IntentFilter myIntentFilter = new IntentFilter();
myIntentFilter.addAction(ACTION_NAME);
//注册广播
registerReceiver(mBroadcastReceiver, myIntentFilter);
}
public String getstr(){
return str;
}
public void StartActivity0(){}
class listener implements RecognitionListener // 回调类的实现
{
public void onReadyForSpeech(Bundle params)
{
Log.d(TAG, "onReadyForSpeech");
}
public void onBeginningOfSpeech()
{
Log.d(TAG, "onBeginningOfSpeech");
}
public void onRmsChanged(float rmsdB)
{
Log.d(TAG, "onRmsChanged");
}
public void onBufferReceived(byte[] buffer)
{
Log.d(TAG, "onBufferReceived");
}
public void onEndOfSpeech()
{
Log.d(TAG, "onEndofSpeech");
}
public void onError(int error)
{
Log.d(TAG, "error " + error);
if(error!=0){
Intent mIntent = new Intent(ACTION_NAME);
mIntent.putExtra("yaer", "发送广播,相当于在这里传送数据");
//发送广播
sendBroadcast(mIntent);
}
}
public void onResults(Bundle results) // 返回识别到的数据
{
String s="";
Log.d(TAG, "onResults " + results);
ArrayList data = results.getStringArrayList(SpeechRecognizer.RESULTS_RECOGNITION);
for (int i = 0; i < data.size(); i++)
{
Log.d(TAG, "result " + data.get(i));
s += data.get(i);
}
str=s;
if(data.size()>0){
Intent mIntent = new Intent(ACTION_NAME);
mIntent.putExtra("yaer", "发送广播,相当于在这里传送数据");
//发送广播
sendBroadcast(mIntent);
}
}
public void onPartialResults(Bundle partialResults)
{
Log.d(TAG, "onPartialResults");
}
public void onEvent(int eventType, Bundle params)
{
Log.d(TAG, "onEvent " + eventType);
}
}
}
manifest.xml
<manifest
xmlns:android="http://schemas.android.com/apk/res/android"
package="com.xys"
android:versionCode="1"
android:versionName="1.0" >
<uses-sdk
android:minSdkVersion="8"
android:targetSdkVersion="15" />
<uses-permission android:name="android.permission.INTERNET"/>
<uses-permission android:name="android.permission.RECORD_AUDIO" />
<application
android:icon="@drawable/ic_launcher"
android:label="@string/app_name"
android:theme="@style/AppTheme" >
<activity
android:name=".UnityTestActivity"
android:label="@string/title_activity_unity_test">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>
下面是unity工程代码:
Test.cs
using UnityEngine;
using System.Collections;
public class Test : MonoBehaviour
{
string stringToEdit="";
public GUISkin skin;
void Awake () {
DontDestroyOnLoad (transform.gameObject);
}
// Update is called once per frame
void Update ()
{
if (Input.GetKeyDown(KeyCode.Escape)){
Application.Quit();
}
}
void OnGUI()
{
AndroidJavaClass jc = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
AndroidJavaObject jo = jc.GetStatic<AndroidJavaObject>("currentActivity");
stringToEdit=jo.Call<string>("getstr");
GUI.skin=skin;
if(GUI.Button(new Rect(Screen.width*0.8F,0,Screen.width*0.2F,50),"open"))
{
if(Application.platform==RuntimePlatform.Android){
jo.Call("StartActivity0");
}else{
Application.LoadLevel("Scene_03");
}
}
GUI.Label(new Rect(0,0,Screen.width*0.8F,Screen.height),""+stringToEdit);
}
}
版权声明:本文为dlnuchunge原创文章,遵循 CC 4.0 BY-SA 版权协议,转载请附上原文出处链接和本声明。