using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class JiShi : MonoBehaviour
{
private float timer = 0f;
private int h = 10;
private int m = 0;
private int s = 0;
private string timeStr = string.Empty;
void Update()
{
timer += Time.deltaTime;
if (timer >= 1f) { s++; timer = 0; }
if (s >= 60) { m++; s = 0; }
if (m >= 60) { h++; m = 0; }
if (h >= 99) { h = 0; }
Debug.Log(string.Format("{0:D2}:{1:D2}:{2:D2}", h, m, s));
}
void OnGUI()
{
timeStr = string.Format("{0:D2}:{1:D2}:{2:D2}", h, m, s);
GUI.Label(new Rect(10, 10, 100, 200), timeStr);
}
}