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http://www.cnzui.com/archives/290
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文本
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char* 转 wxString
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wxString
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char*
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wchar_t*
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wxString
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5.
wxString
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wchar_t*
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6.
wxString
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TCHAR
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7.
int
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wxString
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float
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wxString
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wxString
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integer number
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10.
wxString
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floating-point number
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std::string
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wxString
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12.
wxString
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std::string
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std::wstring
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wxString
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wxString
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std::wstring
附加(数据库ADO类型):
文本
A literal is a string written in code with “quotes around it”. A literal is not a wxString, and (in wxWidgets 2.8) will not be implicitly converted to one. This means that you can never pass in a raw literal into a wxWidget function or method (unless you don’t care about your app not building with Unicode-enabled wxWidgets builds)
文本是一个在代码中被引号包围的串,文本它不是一个单纯的wxString类型,并且(在wxWidgets 2.8中)不能被隐含的转换为一个wxString类型。这意味着你不能试图将光秃秃的将一段文本放到wxWidget函数或方法中通过编译(除非你不在意你的应用程序是需要在Unicode编码环境中通过编译的)。
MessageBox("I'm a mistake!") // WRONG in WxWidgets 2.8 (OK in 2.9)
Instead, wxWidgets (prior to wxWidgets 2.9) requires you to use one of these macros to turn literals into wxString-compatible characters:
_("text that can be translated") wxT("text that won't be translated") _T("same as wxT") char* c = "sometext"; wxT(c) // WRONG, not a literal
Rather than being a nuisance, the
_(), wxT(), and _T() macros
take care of some
unicode
issues and help with internationalization.
char* to wxString
const char* chars = "Hello world"; // assuming your string is encoded as UTF-8, change the wxConv* parameter as needed wxString mystring(chars, wxConvUTF8);
wxString to char*
void my_function(const char* foo) { } ... wxString mystring(wxT("HelloWorld")); // you could give the encoding you want as a parameter to mb_str(), e.g. mb_str(wxConvUTF8) my_function( mystring.mb_str() );
mb_str() 返回一个临时的指针,如果你需要通过函数得到更多的返回结果(就和上面的情况一样),你可以临时保存一下这个字符数据流:
wxString s( wxT("some string") ); wxCharBuffer buffer=s.ToUTF8(); foo( buffer.data() ); // data() returns const char * bar( buffer.data(), strlen(buffer.data()) ); // in case you need the length of the data
当你真的需要将它复制为char*类型时:
wxString mystring(wxT("HelloWorld")); char cstring[1024]; // assuming you want UTF-8, change the wxConv* parameter as needed strncpy(cstring, (const char*)mystring.mb_str(wxConvUTF8), 1023);
你也可以用
ToUTF8()
, 因为你得到的编码比用mb_str()函数从const char*转换成char*更加清楚。
在可变参数的函数 (如printf)中用mb_str()函数将无效,但按以下的方法是有效的:
做为选择,使用
Potential Unicode Pitfalls
中推荐的方法:
printf("%s", (const char*)mystring.mb_str())
wchar_t* to wxString
const wchar_t* chars = L"Hello world"; wxString mystring(chars);
wxString to wchar_t*
请翻阅官方文档的以下方法:
wxString to TCHAR
TCHAR tCharString[255]; wxString myString(_T("Hello World")); const wxChar* myStringChars = myString.c_str(); for (int i = 0; i < myString.Len(); i++) { tCharString[i] = myStringChars [i]; } tCharString[myString.Len()] = _T('\0');
int to wxString
或者
wxString mystring; mystring << myint;
float to wxString
或者
wxString mystring; mystring << myfloat;
wxString to integer number
或者
wxString to floating-point number
std::string to wxString
std::string stlstring = "Hello world"; // assuming your string is encoded as UTF-8, change the wxConv* parameter as needed wxString mystring(stlstring.c_str(), wxConvUTF8);
从wxWidgets 2.9开始, 你可以用适当的构造函数:
std::string stlstring = "Hello world"; // assuming your string is encoded as the current locale encoding (wxConvLibc) wxString mystring(stlstring);
wxString to std::string
在wxWidgets 2.8 :
在wxWidgets 2.9, 你可以用这个方法
wxString::ToStdString()
std::wstring to wxString
从wxWidgets 2.9开始, 你可以用适当的构造函数:
std::sstring stlstring = L"Hello world"; // assuming your string is encoded as the current locale encoding (wxConvLibc) wxString mystring(stlstring);
wxString to std::wstring
在wxWidgets 2.9, 你可以用这个方法
wxString::ToStdWstring()
附:(数据库类型)
wxString str(wxT("Hello")); _bstr_t mystring=_bstr_t(str.wc_str());
_bstr_ 转 wxString
_bstr_t bstr="hello"; wxString mystring = wxString(static_cast<const wchar_t *>(bstr));
本文翻译自wxWidgets官方:
http://wiki.wxwidgets.org/Converting_everything_to_and_from_wxString
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本文出自Lupin’s Blog:
http://www.cnzui.com/archives/290