//TestJPEGDownload.cs
using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using UnityEngine;
public class TestJPEGDownload : MonoBehaviour
{
private void Start()
{
}
//private void Update()
//{
// if (Input.GetMouseButtonDown(0))
// {
// StartCoroutine(ScrrenCapture(new Rect(0, 0, Screen.width, Screen.height)));
// }
//}
//屏幕截图
public void ToScreenShot()
{
StartCoroutine(ScrrenCapture(new Rect(0, 0, Screen.width, Screen.height)));
MainVarControl.Instance.operateIsPhoto = true;
}
Texture2D screenShot;
IEnumerator ScrrenCapture(Rect rect)
{
screenShot = new Texture2D((int)rect.width, (int)rect.height, TextureFormat.RGB24, false);
//screenShot = new Texture2D((int)rect.width, 900, TextureFormat.RGB24, false);
yield return new WaitForEndOfFrame();
screenShot.ReadPixels(rect, 0, 0);
screenShot.Apply();
DownLoad(screenShot);
}
Sprite sprite;
private void DownLoad(Texture2D screenShot)
{
sprite = Sprite.Create(screenShot, new Rect(0, 0, screenShot.width, screenShot.height), new Vector2(0.5f, 0.5f));
byte[] photoByte = getImageSprite();//获取jpeg图像的字节流
if (photoByte != null)
{
DownloadImage(photoByte, sprite.name + ".jpg");
}
else
{
Debug.LogError("QAQ");
}
}
private byte[] getImageSprite()
{
if (sprite)
{
return sprite.texture.EncodeToJPG();
}
return null;
}
/// <summary>
/// 调用js方法下载
/// </summary>
/// <param name="str"></param>
/// <param name="fn"></param>
[DllImport("__Internal")]
private static extern void ImageDownloader(string str, string fn);
public void DownloadImage(byte[] imageData, string imageFileName = "newpic")
{
if (imageData != null)
{
Debug.Log("Downloading..." + imageFileName);
ImageDownloader(System.Convert.ToBase64String(imageData), imageFileName);
}
}
}
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