Shader"Timor/MaskShader"{
SubShader{
Tags{"Queue" = "Geometry-10"}
Lighting off
ZTest LEqual
ZWrite On
ColorMask 0
Pass{}
}
}
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Shader"Timor/MaskShader"{
SubShader{
Tags{"Queue" = "Geometry-10"}
Lighting off
ZTest LEqual
ZWrite On
ColorMask 0
Pass{}
}
}