SurfaceView由于可以直接从内存或者DMA等硬件接口取得图像数据,因此是个非常重要的绘图容器,这次我就用两篇文章来介绍SurfaceView的用法。网上介绍SurfaceView的用法有很多,写法也层出不同,例如继承SurfaceView类,或者继承SurfaceHolder.Callback类等,这个可以根据功能实际需要自己选择,我这里就直接在普通的用户界面调用SurfaceHolder的lockCanvas和unlockCanvasAndPost。
先来看看程序运行的截图:
截图1主要演示了直接把正弦波绘画在SurfaceView上
对比上面的左右两图,右图用.lockCanvas(null),而左图用.lockCanvas(new Rect(oldX, 0, oldX + length,
getWindowManager().getDefaultDisplay().getHeight())),对比一下两个效果,由于左图是按指定Rect绘画,所以效率会比右图的全控件绘画高些,并且在清屏之后(canvas.drawColor(Color.BLACK))不会留有上次绘画的残留。
接下来贴出main.xml的源码:
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<linearlayout xmlns:android=”http://schemas.android.com/apk/res/android”
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android:layout_width=”fill_parent” android:layout_height=”fill_parent”
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android:orientation=”vertical”>
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<linearlayout android:id=”@+id/LinearLayout01″
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android:layout_width=”wrap_content” android:layout_height=”wrap_content”>
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<button android:id=”@+id/Button01″ android:layout_width=”wrap_content”
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android:layout_height=”wrap_content” android:text=”简单绘画”>
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<button android:id=”@+id/Button02″ android:layout_width=”wrap_content”
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android:layout_height=”wrap_content” android:text=”定时器绘画”>
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<surfaceview android:id=”@+id/SurfaceView01″
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android:layout_width=”fill_parent” android:layout_height=”fill_parent”>
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接下来贴出程序源码:
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package com.testSurfaceView;
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import java.util.Timer;
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import java.util.TimerTask;
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import android.app.Activity;
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import android.graphics.Canvas;
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import android.graphics.Color;
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import android.graphics.Paint;
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import android.graphics.Rect;
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import android.os.Bundle;
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import android.util.Log;
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import android.view.SurfaceHolder;
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import android.view.SurfaceView;
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import android.view.View;
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import android.widget.Button;
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public class testSurfaceView extends Activity {
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/** Called when the activity is first created. */
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Button btnSimpleDraw, btnTimerDraw;
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SurfaceView sfv;
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SurfaceHolder sfh;
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private Timer mTimer;
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private MyTimerTask mTimerTask;
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int Y_axis[],//保存正弦波的Y轴上的点
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centerY,//中心线
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oldX,oldY,//上一个XY点
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currentX;//当前绘制到的X轴上的点
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@Override
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public void onCreate(Bundle savedInstanceState) {
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super.onCreate(savedInstanceState);
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setContentView(R.layout.main);
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btnSimpleDraw = (Button) this.findViewById(R.id.Button01);
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btnTimerDraw = (Button) this.findViewById(R.id.Button02);
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btnSimpleDraw.setOnClickListener(new ClickEvent());
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btnTimerDraw.setOnClickListener(new ClickEvent());
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sfv = (SurfaceView) this.findViewById(R.id.SurfaceView01);
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sfh = sfv.getHolder();
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//动态绘制正弦波的定时器
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mTimer = new Timer();
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mTimerTask = new MyTimerTask();
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// 初始化y轴数据
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centerY = (getWindowManager().getDefaultDisplay().getHeight() – sfv
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.getTop()) / 2;
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Y_axis = new int[getWindowManager().getDefaultDisplay().getWidth()];
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for (int i = 1; i < Y_axis.length; i++) {// 计算正弦波
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Y_axis[i – 1] = centerY
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– (int) (100 * Math.sin(i * 2 * Math.PI / 180));
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}
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}
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class ClickEvent implements View.OnClickListener {
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@Override
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public void onClick(View v) {
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if (v == btnSimpleDraw) {
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SimpleDraw(Y_axis.length-1);//直接绘制正弦波
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} else if (v == btnTimerDraw) {
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oldY = centerY;
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mTimer.schedule(mTimerTask, 0, 5);//动态绘制正弦波
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}
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}
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}
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class MyTimerTask extends TimerTask {
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@Override
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public void run() {
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SimpleDraw(currentX);
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currentX++;//往前进
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if (currentX == Y_axis.length – 1) {//如果到了终点,则清屏重来
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ClearDraw();
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currentX = 0;
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oldY = centerY;
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}
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}
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}
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/*
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* 绘制指定区域
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*/
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void SimpleDraw(int length) {
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if (length == 0)
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oldX = 0;
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Canvas canvas = sfh.lockCanvas(new Rect(oldX, 0, oldX + length,
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getWindowManager().getDefaultDisplay().getHeight()));// 关键:获取画布
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Log.i(“Canvas:”,
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String.valueOf(oldX) + “,” + String.valueOf(oldX + length));
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Paint mPaint = new Paint();
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mPaint.setColor(Color.GREEN);// 画笔为绿色
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mPaint.setStrokeWidth(2);// 设置画笔粗细
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int y;
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for (int i = oldX + 1; i < length; i++) {// 绘画正弦波
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y = Y_axis[i – 1];
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canvas.drawLine(oldX, oldY, i, y, mPaint);
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oldX = i;
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oldY = y;
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}
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sfh.unlockCanvasAndPost(canvas);// 解锁画布,提交画好的图像
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}
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void ClearDraw() {
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Canvas canvas = sfh.lockCanvas(null);
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canvas.drawColor(Color.BLACK);// 清除画布
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sfh.unlockCanvasAndPost(canvas);
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}
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