Build.cs中增加模块
// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
public class GeoJsonRead : ModuleRules
{
public GeoJsonRead(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" , "ProceduralMeshComponent" });
PrivateDependencyModuleNames.AddRange(new string[] { });
// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
// Uncomment if you are using online features
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
}
}
//GetField.h
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Kismet/BlueprintFunctionLibrary.h"
//#include "BooleanV2.h"
#include "GetField.generated.h"
class liangpeng
{
private:
struct point3d //3d点数组
{
FVector p;
int index;
};
struct point //2d点数组
{
FVector2D p;
int index;
bool aotu;
};
struct face //2d三角形
{
int index; //第几个三角形
int O; //三个点的点的index
int P;
int Q;
TArray<point> R;
};
public:
TArray<int> OutTriange;
liangpeng(TArray<FVector> inputpoint);
private:
TArray<FVector> MoveLost(TArray<FVector> dian);
TArray<point3d> guodu(TArray<FVector> dian);
TArray<point> aotudian(TArray<point3d> dian);
bool isout(FVector2D a, FVector2D b, FVector2D c, FVector2D d);
TArray<face> Triange(TArray<point> ddian);
TArray<FVector2D> threeto(TArray<FVector> dian);
TArray<point3d> movepoint(TArray<point3d> dian);
TArray<int> caifen(TArray<FVector> ddian);
};
UCLASS()
class GEOJSONREAD_API UGetField : public UBlueprintFunctionLibrary
{
GENERATED_BODY()
public:
UFUNCTION(BlueprintPure, Category = "mianjijisuan")
static TArray<int> SanJiaoPouFen(TArray<FVector> dianji);
UFUNCTION(BlueprintCallable, Category = "mianjijisuan")
static bool xifen(const TArray<FVector> &oldpoint, const TArray<int> &oldface, const int num, TArray<FVector> &newpoint, TArray<int> &newface);
//UFUNCTION(BlueprintCallable, Category = "mianjijisuan")
//static bool Get_UV(const TArray<FVector> &point, const TArray<int> &face, TArray<FVector> &outpoint, TArray<int> &outface, TArray<FVector>&normal, TArr
版权声明:本文为o0pk2008原创文章,遵循 CC 4.0 BY-SA 版权协议,转载请附上原文出处链接和本声明。