unity3d学习j记录之 API阅读-001Input.GetAxis

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Input

.GetAxis



public static float

GetAxis

(string

axisName

);  静态函数  返回值是个浮点数

Description  描述

Returns the value of the virtual axis identified by

axisName

.


返回由axisName标识的虚拟轴的值。

The value will be in the range -1…1 for keyboard and joystick input. If the axis is setup to be delta mouse movement, the mouse delta is multiplied by the axis sensitivity and the range is not -1…1.


对于键盘和操纵杆输入,该值的范围为-1 … 1。如果轴设置为增量鼠标移动,则鼠标增量乘以轴灵敏度,范围不为-1 … 1。


This is frame-rate independent; you do not need to be concerned about varying frame-rates when using this value.


这是帧率独立的;使用此值时,您不必担心变化的帧率。

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public float speed = 10.0F;
    public float rotationSpeed = 100.0F;
    void Update() {
        float translation = Input.GetAxis("Vertical") * speed;
        float rotation = Input.GetAxis("Horizontal") * rotationSpeed;
        translation *= Time.deltaTime;
        rotation *= Time.deltaTime;
        transform.Translate(0, 0, translation);
        transform.Rotate(0, rotation, 0);
    }
}

public class ExampleClass : MonoBehaviour {
    public float horizontalSpeed = 2.0F;
    public float verticalSpeed = 2.0F;
    void Update() {
        float h = horizontalSpeed * Input.GetAxis("Mouse X");
        float v = verticalSpeed * Input.GetAxis("Mouse Y");
        transform.Rotate(v, h, 0);
    }
}