利用Threejs进行三维可视化的应用项目开发,我们经常回遇到需要加入一些动画效果,粒子效果等。所以本片利用此详细的例子进行介绍在Threejs中如何使用。
1,首先需要对三维场景进行初始化
function init() {
// 创建clock
clock = new THREE.Clock();
// 创建场景
scene=new THREE.Scene();
// 创建渲染器
renderer=new THREE.WebGLRenderer({
antialias:true,
alpha:true
});
renderer.setClearColor(0x000000, 0.0);
renderer.setSize(window.innerWidth,window.innerHeight);
renderer.setPixelRatio(window.devicePixelRatio);
document.body.appendChild(renderer.domElement);
// 创建透视相机
camera=new THREE.PerspectiveCamera(60,window.innerWidth/window.innerHeight,1,1000);
camera.position.set(0,0,30);
// 辅助移动视角
// controls=new THREE.OrbitControls(camera,renderer.domElement);
// controls.enableDamping=true;
// controls.minDistance=1;
// controls.maxDistance=500;
scene.add(new THREE.AmbientLight(0XCCCCCC, 0.5));
var pointLight=new THREE.PointLight(0xffffff, 0.8);
pointLight.position.set(0, 10, 40);
scene.add(pointLight);
}
2,对场景中用到的模型进行初始化
function initModel(){
// var helper = new THREE.GridHelper(1000, 50);
// scene.add(helper);
// 尾焰
var plane=new THREE.PlaneBufferGeometry(15,30,1);
fire = new THREE.Fire(plane,{
textureWidth:1024,
textureHeight:1024,
debug:false,
color1: new THREE.Color(0xffffff),
color2: new THREE.Color(0xffc159),
color3: new THREE.Color(0xe69bb1),
windVector: new THREE.Vector2(0, -1.2),
colorBias: 0.92,
burnRate: 1.19,
diffuse: 5,
viscosity: 0.2,
expansion: -3,
swirl: 8,
drag: 0.17,
airSpeed: 23,
speed: 390,
massConservation: false
});
fire.addSource(0.5, 0.6, 0.1, 1.0, 0.0, -2.0);
fire.addSource(0.62, 0.6, 0.1, 1.0, 0.0, -2.0);
fire.addSource(0.38, 0.6, 0.1, 1.0, 0.0, -2.0);
fire.position.y = firePosition;
fire.position.z = -10;
// fire.rotateX(Math.PI);//绕x轴旋转π/4
scene.add(fire);
// 烟雾
var smokeTexture = THREE.ImageUtils.loadTexture(smokePath);
var smokeMaterial = new THREE.MeshLambertMaterial({
map: smokeTexture,
transparent: true
});
var smokeGeo = new THREE.PlaneGeometry(30, 30);
for (p = 0; p < smokeCount; p++) {
var particle = new THREE.Mesh(smokeGeo, smokeMaterial);
// particle.position.set((p-10)*5, -28+Math.abs(p-10)*2, -5);
particle.position.set(0, firePosition-8, -5);
// particle.position.set((p-10)*5, -28+Math.abs(p-10)*3, -5);
particle.rotation.z = Math.random() * 360;
// particle.rotateX(Math.PI);//绕x轴旋转π/4
scene.add(particle);
smokeParticles.push(particle);
}
// 箭体
var arrowPlane=new THREE.PlaneBufferGeometry(10,25,1);
// var geometry = new THREE.CubeGeometry( 10, 10, 10);
var material = new THREE.MeshPhongMaterial({
map: THREE.ImageUtils.loadTexture(arrowPath),
transparent: true
});
arrowBodyMesh = new THREE.Mesh(arrowPlane, material);
arrowBodyMesh.position.y = (firePosition + 18.7);
arrowBodyMesh.position.z = -10;
scene.add(arrowBodyMesh);
}
3,动画创建
/**
* three.js动画准备
*/
function threeReady(){
init();
initModel();
}
/**
* three.js动画开始
*/
function threeStart() {
// 允许动画循环
isStop = false;
initTween();
animate();
}
/**
* 元素归位,动画循环停止
*/
var isStop = false; // 是否停止动画nd
function threeEnd() {
// 尾焰归位
fire.position.set(0, firePosition, -10);
// 烟雾归位
for (var p = 0; p < smokeCount; p++) {
smokeParticles[p].position.set(0, firePosition-8, -5);
}
// 箭体归位
arrowBodyMesh.position.set(0, firePosition + 18.7, -10);
// 动画循环停止
isStop = true;
}
完整源码下载地址:
基于Threejs的火焰烟雾动画效果代码-互联网文档类资源-CSDN下载
版权声明:本文为u012556425原创文章,遵循 CC 4.0 BY-SA 版权协议,转载请附上原文出处链接和本声明。