using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Video;
public class VideoPlayerSliderController : MonoBehaviour
{
public VideoPlayer m_player;
public Slider m_slider;
public bool m_bMouseUp = true;
void Start()
{
m_slider.onValueChanged.AddListener((float value) =>
{
if (!m_bMouseUp)
{
SliderEvent(value);
}
});
}
// 如果启用 MonoBehaviour,则每个固定帧速率的帧都将调用此函数
private void FixedUpdate()
{
if (m_bMouseUp)
{
m_slider.value = m_player.frame / (m_player.frameCount * 1.0f);
}
}
public void PointerDown()
{
m_player.Pause();
m_bMouseUp = false;
}
public void PointerUp()
{
m_player.Play();
m_bMouseUp = true;
}
public void SliderEvent(float value)
{
m_player.frame = long.Parse((value * m_player.frameCount).ToString("0."));
}
}
版权声明:本文为JianShengShuaiest原创文章,遵循 CC 4.0 BY-SA 版权协议,转载请附上原文出处链接和本声明。